LordMaddog Posted May 3, 2009 Share Posted May 3, 2009 well I want to make a weapon that makes ammo for another weapon and I know how to but I don't know how to make the script basically the first weapon shoots a projectile that you can pick up now when you pick up the projectile it is removed and replaced with the ammo by script I thought the script would be easy but well after a few tries here I am any help? I also noticed that no mater what when you have a list selected instead of ammo it will always shoot that list objects not the default projectile you have selected in the editor can this be changed some how Pleas tell me yes or my mod is going to suffer a big immersion factor down grade Link to comment Share on other sites More sharing options...
Cipscis Posted May 3, 2009 Share Posted May 3, 2009 This is already done with a projectile in-game - the baseball projectile. If you look at how that is set up, you should be able to deduce how to replicate this effect. The script would be very simple in nature, something like this:ref rContainer Begin OnAdd set rContainer to GetContainer rContainer.AddItem <MyAmmo> 1 1 RemoveMe EndCipscis Link to comment Share on other sites More sharing options...
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