RaktoastTheSandwichTopper Posted November 8, 2013 Posted November 8, 2013 so i'm thinking that certain things could affect this "moral bar" for example say you are fighting a group of bandits with an undead/deadric minion they all lose some moral . you kill one - they all lose some more. if you raise that one from the dead they lose some more. and then you cast a frenzy on one of them they lose some more moral from having to fight 2 f their former friends. and in no time they are all routing. tl:dr i would like almost everything to cause a little bit of fear
BloodBond76 Posted November 8, 2013 Posted November 8, 2013 Hmmm....How about a moral compass instead to allow for more variety?so you could have four points that changes as you do quests. Maybe like the Karma meter in Fallout but easier and harder to get fame and infamy.Also this shouldn't be visible in the UI so it'll be unknown to the player but the consequences would be seen with the npcs, etc.
Jebbalon Posted November 8, 2013 Posted November 8, 2013 I think you want Morale not Moral... although either one would be interesting... :)
Arimikami Posted November 8, 2013 Posted November 8, 2013 Hmmm....How about a moral compass instead to allow for more variety?so you could have four points that changes as you do quests. Maybe like the Karma meter in Fallout but easier and harder to get fame and infamy.Also this shouldn't be visible in the UI so it'll be unknown to the player but the consequences would be seen with the npcs, etc. If someone made a meter to measure morality, I'd hope they make it visible so I could see how long it would take to make it bottom out.
RaktoastTheSandwichTopper Posted November 8, 2013 Author Posted November 8, 2013 yeah i was thinking it would be just below their health bar
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