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transformations for oblivion?


Gunnolf115

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in daggerfall, we could be a werewolf or a werepiggy. in morrowind we could be a werewolf. in skyrim we can be a werewolf or a vampiric abomination. why cant we have transformations in oblivion? the superior game of the franchise. theres a lot of potential playstyles, roleplay potential, also that nice anime feeling where when things arent looking good you can power up and overcome any obstical.

 

 

some ideas i had for transformations and how they can work:

werepiggy: those turning into a werepiggy become tanks. +40 endurance, +50% resistance to multiple damage types, and +10 unarmed damage.

 

werewolf: those turning into a werewolf become hunters. +20 aglility and speed, +50 acrobatics, athletics and sneak, and +15 unarmed damage.

 

Lich: those who turning into liches become true masters of magic. +30 int & willpower, all destruction, restoration, and conjuration spells cost only half the magicka cost. enchanted weapons refill apon transforming.

 

 

theres a lot of potential to the transformations we could bring to the game, from what we could turn into to how it can drasically change roleplay and playstyles.

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