Jump to content

Modified weapon model crashes game


Lothlorias

Recommended Posts

Today, I added a silencer and a laser from WMK to a pistol using Nifskope (copy branch, paste branch). But everytime i try to equip this weapon or to load it in geck, i get a CTD. Another model I made (a rifle model modified to be a backpack (copied into armor model, changed rifle position, deleted armor parts)) works. Whats wrong with this model?

 

http://img3.imagebanana.com/img/6cgmu25/thumb/Weapon.jpg

 

 

 

Sorry for my poor english, i´m german.

Link to comment
Share on other sites

Maybe someone could just tell me how to copy e.g. a silencer form a working weapon model into another working weapon model without crashing the second one?

 

I took me a long time to figure out how to get new mesh in and theres only a few tuts out but what I would do is this

 

first find a vanilla mesh that looks prity much like yours

 

 

now you will need to make a mesh piece for each mesh piece of the gun mesh of the vanilla mesh

 

now open your nif and find the nifstripdata to your trigger and go block->copy

 

open the vanilla nif and find the nifstripdata to there trigger and goo Block->paste over

 

woot you now have your first nif mesh exported properly

 

now you have to do the same for each mesh part of the weapon

 

for the silencer I would jut combine it with your casing mesh as a soled object

 

here is the only tut I could find if you need more info http://www.fallout3nexus.com/articles/article.php?id=26

Link to comment
Share on other sites

Ya I had the same problem at first but mine was because of the version on my clip bored was to old

 

but as fare as I know there is 2 things that will cause this

 

1 your version is different

this should be able to fix when you export your mesh out in your export options change it to the correct version

 

2 the mesh is nifshapedata when it needs to nifstripData

this to can be changed in your export options

 

At least it can be changed in my Jerry rigged exporter for Maya you probably use max but that should have thees options to plus a tone more

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...