Draco856 Posted May 3, 2009 Share Posted May 3, 2009 Just because your evil, doesn't mean you can't live well... Could someone update the vile lair (Deepscorn Hollow DLC) by cleaning it up by removing the broken crates and things, and cleaning the tiles to make them look more new, maybe smooth the ground out and tile it, then coloring the tiles with a black base and red outline.------ All changes should be done after fully upgrading the lair. ------ Throughout All Areas: Static torchesNo rocksFlat groundtiles Entry Area: Black and red ground tilesRemoved rocksRemoved stool and permentant slaughterfish corpse Minion Area: Bigger bed (Coffin shaped)No body parts or bloodrearranged furnitureRemoved training equipment Garden Area: Pure Black tilesRemove the bucket from the well overheadFlattened groundAlternate entrance using the above well Storage Room: Door (Plain wooden door or Black stone with red lines)Removed broken crates and chestsRemoved central pillarRearranged basic storage to be neater and properly alligned Larger Storage Room with labeled containers Container Labels: Blunt - Unenchanted (One-Handed) - Large crate (Square)Blunt - Unenchanted (Two-Handed) - Large crate (Square)Blunt - Enchanted (One-Handed) - Large crate (Square)Blunt - Enchanted (Two-Handed) - Large crate (Square)Blade - Unenchanted (One-Handed) - Large chest (black stone)Blade - Unenchanted (Two-Handed) - Large chest (black stone)Blade - Enchanted (One-Handed) - Large chest (black stone)Blade - Enchanted (Two-Handed) - Large chest (black stone)Staves - Unenchanted - Small cabinet (Upright, against wall)Staves - Enchanted - Small cabinet (Upright, against wall)Bows - Unenchanted - Wall cupboardBows - Enchanted - Wall cupboardArrows - Unenchanted - BarrelArrows - Enchanted - BarrelLight Armor - Unenchanted - Large cabinetLight Armor - Enchanted - Large cabinetHeavy Armor - Unenchanted - Large cabinetHeavy Armor - Enchanted - Large cabinet Feeding Area: Better bedNo rocksSkeletons made static and pinned to the wall Font Area: Rocks removedFlat groundTiledclearer waterPurgeblood Salt veins should be left alone Bedroom Area: Better coffin bed, more gold on the outside, darker red on the insideMore storage: 2 more dressers on the left side of the room (if your facing the door)Another armoriestatic Alchemy set (Buyable depending on your skill level up to a unique Grand Master set at a skill of 100) More regal looking desk and book shelves 2 display cases (one on either side of the coffin bed) Dining Area: Larger table (The stock small round table with seating for two was just weird...)More chairs to go with table2 more cupboards for storageNew door which leads to an armor and weapon display area Display Area: Pedastals for mannequinsTrophy items for completing quests (static) Examples: Collossal Black Soul Gem for the Mages guild finaleArmor of Tiber Septim for the Main Quest ParadiseGreat Sigil stone for the main quest The Great GateKvatch armor and shield for Breaking the Siege of Kvatch------ Library: Larger bookcasesMore books, less clutterLong table on the right side of the room (facing away from the door) with chairs to matchAltar of SpellmakingAltar of Enchanting Shrine of Sithis: CleanerLess rocksTiledMore skulls around the shrinetrap door to Greywyns TombShrine to the Night Mother ----- Also a merchant somewhere in the hollow would be good, with 10,000 gold (If your mercantile skill is maxed otherwise it's 7500 at Expert, 5000 at Journeyman, 2500 at apprentice and 0 at novice. An extra 500 after Master level + another 500 from investment. Total gold at Master Level mercantile = 11000) ------ Training Room (New area): Bow target (Hay and wood)Punching Baghuman mock dummySpell targetsFighting mat ------ This should be all, I'd like it to be usable by everyone, so if possible, avoid using things like OBSE or any other mod that may require it. Link to comment Share on other sites More sharing options...
Draco856 Posted May 4, 2009 Author Share Posted May 4, 2009 I would try your mod if it wasn't for it's requirements...I can't use OBSE. I got my game from Direct2Drive and since it's illiegal for the makers of OBSE to crack the encryption on the D2D EXE I can't use mods that require OBSE. Sorry. But just looking at your screens is great. Makes me wish I could use it. Link to comment Share on other sites More sharing options...
Draco856 Posted May 4, 2009 Author Share Posted May 4, 2009 Bedroom Area: Better coffin bed, more gold on the outside, darker red on the insideMore storage: 2 more dressers on the left side of the room (if your facing the door)Another armoriestatic Alchemy set (Buyable depending on your skill level up to a unique Grand Master set at a skill of 100) More regal looking desk and book shelves 2 display cases (one on either side of the coffin bed) Dining Area: Larger table (The stock small round table with seating for two was just weird...)More chairs to go with table2 more cupboards for storageNew door which leads to an armor and weapon display area Display Area: Pedastals for mannequinsTrophy items for completing quests (static) Examples: Collossal Black Soul Gem for the Mages guild finaleArmor of Tiber Septim for the Main Quest ParadiseGreat Sigil stone for the main quest The Great GateKvatch armor and shield for Breaking the Siege of Kvatch------ Library: Larger bookcasesMore books, less clutterLong table on the right side of the room (facing away from the door) with chairs to matchAltar of SpellmakingAltar of Enchanting Shrine of Sithis: CleanerLess rocksTiledMore skulls around the shrinetrap door to Greywyns Tomb ----- Also a merchant somewhere in the hollow would be good, with 10,000 gold (If your mercantile skill is maxed otherwise it's 7500 at Expert, 5000 at Journeyman, 2500 at apprentice and 0 at novice. An extra 500 after Master level + another 500 from investment) Link to comment Share on other sites More sharing options...
Draco856 Posted May 4, 2009 Author Share Posted May 4, 2009 I'd also like it to be minimized on the requirements to use. Definitely no OBSE. I'd like as many people as possible to enjoy it. Sorry if my requests seem outlandish or come off as ordering I'd just like it to be as perfect as possible without it being overwhelming. Link to comment Share on other sites More sharing options...
tnu Posted May 5, 2009 Share Posted May 5, 2009 shouldnt the minion have a coffin to seeingt as he's also a vampire? and the shrine to Sithis should have a Night Mother Shrine as well I like this idea as well. also make a non-underwater entrence usable from the start so people who use vampire mods that bring water damege can ente rit Link to comment Share on other sites More sharing options...
Draco856 Posted May 5, 2009 Author Share Posted May 5, 2009 The well thats above the garden could be modified to be an entrance, after all Vampires do have the uncanny ability to land on their feet from any height...(Think Underworld, Selene jumping from that tower in the beginning). Would go well with the removed bucket so if you use that entrance you won't get stuck. But we should remember, there is an above ground entrance all ready. The trap door near the tree on the mainland. Link to comment Share on other sites More sharing options...
tnu Posted May 5, 2009 Share Posted May 5, 2009 i'm aware of that but its not usable untillyoua ccess it from the insidewhich is rather annoying for vampires who are reluctnet to cross water let alone enterit Link to comment Share on other sites More sharing options...
Draco856 Posted May 5, 2009 Author Share Posted May 5, 2009 Hmmm, maybe put a stone wall around there that would keep the water out. I don't know, it's up to who ever makes it. The well *should* work as a main entrance, so we'll see how that pans out. Genocidalod said it would take about 2 weeks or so, but he/she's kinda busy ATM with 6 other mods. So it might be awhile. I'm sure it'll be worth the wait though. Link to comment Share on other sites More sharing options...
Draco856 Posted May 6, 2009 Author Share Posted May 6, 2009 Well, seems something happened and Genocidalod has stopped before he even started, so the idea is still here if anyone wants to make a mod out of it. I'll edit the first post so it contains everything. Link to comment Share on other sites More sharing options...
Draco856 Posted May 8, 2009 Author Share Posted May 8, 2009 If you don't feel like making the mod itself, I'd be happy with just resources for the content. Mostly the ones involving the Textures of the tiles Link to comment Share on other sites More sharing options...
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