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Updated Vile Lair


Draco856

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Just because your evil, doesn't mean you can't live well...

 

 

Could someone update the vile lair (Deepscorn Hollow DLC) by cleaning it up by removing the broken crates and things, and cleaning the tiles to make them look more new, maybe smooth the ground out and tile it, then coloring the tiles with a black base and red outline.

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All changes should be done after fully upgrading the lair.

 

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Throughout All Areas:

 

Static torches

No rocks

Flat ground

tiles

 

Entry Area:

 

Black and red ground tiles

Removed rocks

Removed stool and permentant slaughterfish corpse

 

 

Minion Area:

 

Bigger bed (Coffin shaped)

No body parts or blood

rearranged furniture

Removed training equipment

 

 

Garden Area:

 

Pure Black tiles

Remove the bucket from the well overhead

Flattened ground

Alternate entrance using the above well

 

 

Storage Room:

 

Door (Plain wooden door or Black stone with red lines)

Removed broken crates and chests

Removed central pillar

Rearranged basic storage to be neater and properly alligned

 

 

Larger Storage Room with labeled containers

 

Container Labels:

 

Blunt - Unenchanted (One-Handed) - Large crate (Square)

Blunt - Unenchanted (Two-Handed) - Large crate (Square)

Blunt - Enchanted (One-Handed) - Large crate (Square)

Blunt - Enchanted (Two-Handed) - Large crate (Square)

Blade - Unenchanted (One-Handed) - Large chest (black stone)

Blade - Unenchanted (Two-Handed) - Large chest (black stone)

Blade - Enchanted (One-Handed) - Large chest (black stone)

Blade - Enchanted (Two-Handed) - Large chest (black stone)

Staves - Unenchanted - Small cabinet (Upright, against wall)

Staves - Enchanted - Small cabinet (Upright, against wall)

Bows - Unenchanted - Wall cupboard

Bows - Enchanted - Wall cupboard

Arrows - Unenchanted - Barrel

Arrows - Enchanted - Barrel

Light Armor - Unenchanted - Large cabinet

Light Armor - Enchanted - Large cabinet

Heavy Armor - Unenchanted - Large cabinet

Heavy Armor - Enchanted - Large cabinet

 

 

Feeding Area:

 

Better bed

No rocks

Skeletons made static and pinned to the wall

 

 

Font Area:

 

Rocks removed

Flat ground

Tiled

clearer water

Purgeblood Salt veins should be left alone

 

 

 

Bedroom Area:

 

 

Better coffin bed, more gold on the outside, darker red on the inside

More storage:

 

2 more dressers on the left side of the room (if your facing the door)

Another armorie

static Alchemy set (Buyable depending on your skill level up to a unique Grand Master set at a skill of 100)

 

More regal looking desk and book shelves

 

2 display cases (one on either side of the coffin bed)

 

 

Dining Area:

 

Larger table (The stock small round table with seating for two was just weird...)

More chairs to go with table

2 more cupboards for storage

New door which leads to an armor and weapon display area

 

 

Display Area:

 

Pedastals for mannequins

Trophy items for completing quests (static)

 

Examples:

 

Collossal Black Soul Gem for the Mages guild finale

Armor of Tiber Septim for the Main Quest Paradise

Great Sigil stone for the main quest The Great Gate

Kvatch armor and shield for Breaking the Siege of Kvatch

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Library:

 

Larger bookcases

More books, less clutter

Long table on the right side of the room (facing away from the door) with chairs to match

Altar of Spellmaking

Altar of Enchanting

 

 

Shrine of Sithis:

 

Cleaner

Less rocks

Tiled

More skulls around the shrine

trap door to Greywyns Tomb

Shrine to the Night Mother

 

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Also a merchant somewhere in the hollow would be good, with 10,000 gold (If your mercantile skill is maxed otherwise it's 7500 at Expert, 5000 at Journeyman, 2500 at apprentice and 0 at novice. An extra 500 after Master level + another 500 from investment. Total gold at Master Level mercantile = 11000)

 

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Training Room (New area):

 

Bow target (Hay and wood)

Punching Bag

human mock dummy

Spell targets

Fighting mat

 

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This should be all, I'd like it to be usable by everyone, so if possible, avoid using things like OBSE or any other mod that may require it.

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I would try your mod if it wasn't for it's requirements...I can't use OBSE. I got my game from Direct2Drive and since it's illiegal for the makers of OBSE to crack the encryption on the D2D EXE I can't use mods that require OBSE. Sorry. But just looking at your screens is great. Makes me wish I could use it.
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Bedroom Area:

 

 

Better coffin bed, more gold on the outside, darker red on the inside

More storage:

 

2 more dressers on the left side of the room (if your facing the door)

Another armorie

static Alchemy set (Buyable depending on your skill level up to a unique Grand Master set at a skill of 100)

 

More regal looking desk and book shelves

 

2 display cases (one on either side of the coffin bed)

 

 

Dining Area:

 

Larger table (The stock small round table with seating for two was just weird...)

More chairs to go with table

2 more cupboards for storage

New door which leads to an armor and weapon display area

 

 

Display Area:

 

Pedastals for mannequins

Trophy items for completing quests (static)

 

Examples:

 

Collossal Black Soul Gem for the Mages guild finale

Armor of Tiber Septim for the Main Quest Paradise

Great Sigil stone for the main quest The Great Gate

Kvatch armor and shield for Breaking the Siege of Kvatch

------

 

Library:

 

Larger bookcases

More books, less clutter

Long table on the right side of the room (facing away from the door) with chairs to match

Altar of Spellmaking

Altar of Enchanting

 

 

Shrine of Sithis:

 

Cleaner

Less rocks

Tiled

More skulls around the shrine

trap door to Greywyns Tomb

 

-----

 

Also a merchant somewhere in the hollow would be good, with 10,000 gold (If your mercantile skill is maxed otherwise it's 7500 at Expert, 5000 at Journeyman, 2500 at apprentice and 0 at novice. An extra 500 after Master level + another 500 from investment)

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I'd also like it to be minimized on the requirements to use. Definitely no OBSE. I'd like as many people as possible to enjoy it. Sorry if my requests seem outlandish or come off as ordering I'd just like it to be as perfect as possible without it being overwhelming.
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shouldnt the minion have a coffin to seeingt as he's also a vampire? and the shrine to Sithis should have a Night Mother Shrine as well I like this idea as well. also make a non-underwater entrence usable from the start so people who use vampire mods that bring water damege can ente rit
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The well thats above the garden could be modified to be an entrance, after all Vampires do have the uncanny ability to land on their feet from any height...(Think Underworld, Selene jumping from that tower in the beginning). Would go well with the removed bucket so if you use that entrance you won't get stuck. But we should remember, there is an above ground entrance all ready. The trap door near the tree on the mainland.
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i'm aware of that but its not usable untillyoua ccess it from the insidewhich is rather annoying for vampires who are reluctnet to cross water let alone enterit
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Hmmm, maybe put a stone wall around there that would keep the water out. I don't know, it's up to who ever makes it. The well *should* work as a main entrance, so we'll see how that pans out. Genocidalod said it would take about 2 weeks or so, but he/she's kinda busy ATM with 6 other mods. So it might be awhile. I'm sure it'll be worth the wait though.
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Well, seems something happened and Genocidalod has stopped before he even started, so the idea is still here if anyone wants to make a mod out of it. I'll edit the first post so it contains everything.
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If you don't feel like making the mod itself, I'd be happy with just resources for the content. Mostly the ones involving the Textures of the tiles
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