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WMX... Can't apply mods to any guns


santeriaxx420

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Help please! I have wmx-ue installed with the patches and i cant put mods on guns! for instance i have the wattz 1000 laser pistol and a mod for the wattz laser pistol itself but when i click (x)mod, nothing is there. out of the billion weapons in my inventory and billion mods, all i can do is put a silencer on a 10mm pistol. Ive uninstalled and reinstalled wmx-ue, changed my load order, even tried a new merged patch. nothing. Absolutely nothing.. The mods just dont want to show. Also, another tid bit of info, certain weapon modifacations when looked at in the pip boy via the misc tab under items, have no picture. It just says pipos file not found. This is driving me nuts, anyway, here is my load order...

FalloutNV.esm
HonestHearts.esm
TribalPack.esm
MercenaryPack.esm
CaravanPack.esm
ClassicPack.esm
DeadMoney.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
NevadaSkies.esm
FOOK - New Vegas.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
FOOK - New Vegas DLCs.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
oHUD.esm
WMVM.esm
EVE FNV - ALL DLC.esp
drugs.esp
RealSmokes.esp
Project Nevada - EVE All DLC.esp
NevadaSkies - Ultimate DLC Edition.esp
FOOK - New Vegas.esp
FOOK - New Vegas DLCs.esp
The Mod Configuration Menu.esp
NVWillow.esp
TGsArmorCollectionVegas.esp
WMXUE.esp
WMXUE-EVE.esp
WMXUE-FOOKNV.esp
WMXUE-PN.esp
WMXUE-ModernWeapons.esp
Hope This Works.esp <-(merged patch)

Total active plugins: 37
Total plugins: 51

Help would be greatly appreciated! Thank you!

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  • 2 months later...

Also looking for that. For some reason that's the only one weapon that doesn't accept mods, every other else (so far) can get mods attached as they should.

 

The weird thing is that I'm using the latest NVEC, which includes weapon mod vending machines. None of those machines in-game can detect any applicable weapons to the Wattz 1000 Laser Pistol... Which is weird, because they can do so even with standalone mods, provided these come with weapon mods for themselves. So what's wrong?

 

My load order as follows:

 

FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
NVEC Complete + NVCE.esm
SomeguySeries.esm
Project Nevada - Core.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
oHUD.esm
The Mod Configuration Menu.esp
ae86seiryuu.esp
UHNV.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
UHNV-OWB.esp
UHNV-Lonesome Road.esp
TheInheritance.esp
Russell.esp
Follower Home Marker.esp
ADAM - MAIN.esp
ADAM - HH.esp
ADAM - LR.esp
ADAM - NCR Patrol Armour.esp
ADAM - Rangers on Patrol.esp
ADAM - Nemesis Armours.esp
ADAM - Outcast Ranger Armour.esp
ADAM - Project Nevada Patch.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Cyberware Additions.esp
WMXUE.esp
WMXUE-CouriersStash.esp
WMXUE-PN.esp
qSkillPerks.esp
qSkillPerksDLC01.esp
qSkillPerksDLC02.esp
qSkillPerksDLC03.esp
qSkillPerksDLC04.esp
qSkillPerksDLC05.esp
DarNifiedUINV.esp
NVEC Complete NVCE WMX Patch.esp
NVEC NVCE PN COMBO Patch.esp
NVEC Someguy Patch.esp
Merged Patch.esp
Edited by Billy MT
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