santeriaxx420 Posted November 8, 2013 Share Posted November 8, 2013 Help please! I have wmx-ue installed with the patches and i cant put mods on guns! for instance i have the wattz 1000 laser pistol and a mod for the wattz laser pistol itself but when i click (x)mod, nothing is there. out of the billion weapons in my inventory and billion mods, all i can do is put a silencer on a 10mm pistol. Ive uninstalled and reinstalled wmx-ue, changed my load order, even tried a new merged patch. nothing. Absolutely nothing.. The mods just dont want to show. Also, another tid bit of info, certain weapon modifacations when looked at in the pip boy via the misc tab under items, have no picture. It just says pipos file not found. This is driving me nuts, anyway, here is my load order...FalloutNV.esmHonestHearts.esmTribalPack.esmMercenaryPack.esmCaravanPack.esmClassicPack.esmDeadMoney.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmNevadaSkies.esmFOOK - New Vegas.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espFOOK - New Vegas DLCs.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmoHUD.esmWMVM.esmEVE FNV - ALL DLC.espdrugs.espRealSmokes.espProject Nevada - EVE All DLC.espNevadaSkies - Ultimate DLC Edition.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espThe Mod Configuration Menu.espNVWillow.espTGsArmorCollectionVegas.espWMXUE.espWMXUE-EVE.espWMXUE-FOOKNV.espWMXUE-PN.espWMXUE-ModernWeapons.espHope This Works.esp <-(merged patch)Total active plugins: 37Total plugins: 51Help would be greatly appreciated! Thank you! Link to comment Share on other sites More sharing options...
MonsterTamerBilly Posted January 25, 2014 Share Posted January 25, 2014 (edited) Also looking for that. For some reason that's the only one weapon that doesn't accept mods, every other else (so far) can get mods attached as they should. The weird thing is that I'm using the latest NVEC, which includes weapon mod vending machines. None of those machines in-game can detect any applicable weapons to the Wattz 1000 Laser Pistol... Which is weird, because they can do so even with standalone mods, provided these come with weapon mods for themselves. So what's wrong? My load order as follows: FalloutNV.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmNVEC Complete + NVCE.esmSomeguySeries.esmProject Nevada - Core.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Extra Options.esmoHUD.esmThe Mod Configuration Menu.espae86seiryuu.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espTheInheritance.espRussell.espFollower Home Marker.espADAM - MAIN.espADAM - HH.espADAM - LR.espADAM - NCR Patrol Armour.espADAM - Rangers on Patrol.espADAM - Nemesis Armours.espADAM - Outcast Ranger Armour.espADAM - Project Nevada Patch.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espProject Nevada - Cyberware Additions.espWMXUE.espWMXUE-CouriersStash.espWMXUE-PN.espqSkillPerks.espqSkillPerksDLC01.espqSkillPerksDLC02.espqSkillPerksDLC03.espqSkillPerksDLC04.espqSkillPerksDLC05.espDarNifiedUINV.espNVEC Complete NVCE WMX Patch.espNVEC NVCE PN COMBO Patch.espNVEC Someguy Patch.espMerged Patch.esp Edited January 25, 2014 by Billy MT Link to comment Share on other sites More sharing options...
drithius Posted January 26, 2014 Share Posted January 26, 2014 FOOK and PN each introduce different versions of the same weapons. Each with different mod sets. Link to comment Share on other sites More sharing options...
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