Astorius Posted May 3, 2009 Share Posted May 3, 2009 fCombatMusicGroupRatioMax fCombatMusicGroupRatioMinfCombatMusicGroupRatioTmerfCombatMusicNearCombatInnerRadiusfCombatMusicNearCombatOuterRadiusfCombatMusicPlayerCombatStrengthCapfCombatMusicNearStrengthMultfCombatMusicPlayerTargetedThreatRatiofCombatMusicStopTimefCombatMusicUpdateTime Link to comment Share on other sites More sharing options...
Astorius Posted May 3, 2009 Author Share Posted May 3, 2009 Groupratio min/max may refer to the number of enemies it takes to trigger the combat music.Nearcombatinner/outerradius may refer to the distance a player must get within to trigger the music. Link to comment Share on other sites More sharing options...
Astorius Posted May 4, 2009 Author Share Posted May 4, 2009 I still have no clue how to stop the combat music from playing at all. Link to comment Share on other sites More sharing options...
Astorius Posted May 4, 2009 Author Share Posted May 4, 2009 Does anyone else know what these variables affect? Link to comment Share on other sites More sharing options...
Astorius Posted May 5, 2009 Author Share Posted May 5, 2009 Nobody? Nobody's tried experimenting with them? Link to comment Share on other sites More sharing options...
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