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Camera only targets the player


84Cronos

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I've implemented a lot of scenes so far and the dialogue camera never seems to work properly/always targets the player character at all times. The NPC's in all of my scenes have no audio and lipsync files, except for one NPC with audio files for his lines but no lipsync files. I've heard that the dialogue camera is bugged/doesn't work as long as there are no lipsync files in place.

 

So my question is: Do I need lipsync files in order for the dialogue camera system to work properly? Is there something that I'm missing or doing worng?

Edited by 84Cronos
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There are Camera Location/Target Alias parameters in Infos, don't they work if specified properly? Just in case.

 

ps. Also there's No LIP File flag, maybe it has use for that case? Well, i have no experience with actual dialogues, only using scenes/infos as workaround tool.

Edited by hereami
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There are Camera Location/Target Alias parameters in Infos, don't they work if specified properly? Just in case.

 

ps. Also there's No LIP File flag, maybe it has use for that case? Well, i have no experience with actual dialogues, only using scenes/infos as workaround tool.

 

I already compared my scenes to the ones Bethesda did and I can so no real difference. There is nothing more I can do :(.

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Yes, you would need to have .lip files. The "Has Lip File" flag (Topic Info) and the "Camera Speaker Target" flag (Dialogue Action) are checked by default, don't uncheck them.

 

Thank you so much for your reply. That really takes a load of my mind, since I was already worried that something went wrong along the way.

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