miax Posted May 4, 2009 Share Posted May 4, 2009 Fallout3 Community, I have been working for some weeks on a tutorial for 3D modeling, based on Artisten's and Echonite's video tutorials on modeling, texture sets and the conversion process for Fallout3. After using their tutorials to learn the basics of modeling and textures, I felt grateful and compelled to create a documented version - based on the same concepts and tools, but in Doc and PDF formats. Most of the material comes from Artisten's Video Tutorial; " ", which provided me many great insights into how the process works. As I got further into the tutorial, and upon realizing how important Texture Sets are to modeling for Fallout3, I added a section on them - material that I learned from Echonite's Video Tutorial on . This tutorial is designed to compliment thier live video work. I tried to gear this tutorial for the beginner, and will largely be boring to advanced modders who know how to manipulate NifSkope like an old pro. However for modders who don't know how to create 3D models, textures, normal maps, glow maps, materials, collision, texture sets and the basic workings of NifSkope - this tutorial may be for you. The document was created in PDF and Word for Windows formats, and is big - really big at 110 pages in total length, broken out across chapters on FOMM, GIMP, Blender, NifSkope and the GECK. In Word for Windows format the doucment is 36 Megabytes in size, while in PDF its 17 Megs. I used the same format that my GECK Manual on Audio Holotapes was created with in trying to keep a consistent format - the users seemed to like that one so I stuck with it. Below is the table of contents from the document, which was designed as a flow from start (extracting an Ashtray with FOMM) and taking a new modeler through the entire process end-to-end. However users can simply jump into whichever Chapter interests you, for example to learn about Normal Maps, Texture Sets or Collision meshes: 2. Using the Fallout Mod Manager (FOMM)2.1 Extracting Models with FOMM2.2 Extracting Textures with FOMM2.3 Adding your Mod to FOMM and Fallout3 3. Creating Textures with GIMP3.1 GIMP Setup and Plug-ins3.2 Understanding Textures for Models3.3 Texture Directories and Nomenclature3.4 Creating Textures for 3D Models3.5 Scaling Textures to Size3.6 Creating Normal Maps3.7 Creating Glow Maps3.8 Creating Environment Maps 4. Creating 3D Models with Blender4.1 Blender Setup and Plug-ins4.2 Model/Mesh Directory Structures4.3 Basic Model Creation4.4 Importing Models from Fallout34.5 Creating a Collision Mesh4.6 Working with UV Maps4.6.1 How UV Maps Work4.6.2 Preparing Blender for UV Mapping4.6.3 Methods of Creating UV Maps4.6.4 Creating A Basic UV Map4.6.5 Creating Textures from UV Maps 5. Converting 3D Models with Blender5.1 Working with Materials5.2 Exporting Models in NIF format 6. Converting 3D Models with NifSkope6.1 Why NifSkope?6.2 NifSkope Setup and Plug-ins6.3 Preparing NifSkope6.4 Model Conversion6.5 UV and Normal Map Conversion6.6 Glow Map Conversion6.7 Collision Conversion 7. Adding Models and Textures to the GECK7.1 GECK Setup and Installation7.2 Creating a Mod File7.3 Adding 3D Models into the GECK7.4 Adding Texture Sets into the GECK7.5 Adding Texture Sets to Models7.6 Adding Objects to the Fallout3 World 8. Results and Credits I am 100% certain that there will be some bugs in the document, and I would Greatly appreciate a PM here on the forums if you find some. I am not an expert modeler, but I can say that I have used this same process dozens of times now in building models for my own mod. It is a fact that there are many different tools and methods to build 3D Models, textures and using NifSkope to convert them into a Fallout3-friendly format - and there may be easier ways to accomplish some of the parts of this process. I will do all I can to keep it updated and current with the times, and again would greatly appreciate all feedback. The Link on Nexus to the Tutorial can be found HERE. Cheers, Miax Link to comment Share on other sites More sharing options...
jackpack Posted May 4, 2009 Share Posted May 4, 2009 thanx :thumbsup: Link to comment Share on other sites More sharing options...
SickleYield Posted May 4, 2009 Share Posted May 4, 2009 Excellent reference work! Now if only we can get the newbies to read it instead of starting a thousand threads asking for instructions... Link to comment Share on other sites More sharing options...
bekru Posted May 4, 2009 Share Posted May 4, 2009 thanks! Link to comment Share on other sites More sharing options...
duckdude Posted May 4, 2009 Share Posted May 4, 2009 Adding textures into the geck/game.....AWSOOOOOOOME!!!!!! Was the only thing i really are having a hard time figuring out. Finaly a guide that might snwear all my questions, will be alot less of me spaming new threads then ;) Link to comment Share on other sites More sharing options...
BadPenney Posted May 4, 2009 Share Posted May 4, 2009 Kudos. Very kind of you to provide this information to other users in a collected, offline form. I plan on checking out the FOMM section straightaway for some questions I have. Link to comment Share on other sites More sharing options...
miax Posted May 4, 2009 Author Share Posted May 4, 2009 Thanks everyone. :) If you find errors or problems in the doc, please point them out to me and I'll get a correction spun ASAP. With this done I plan to start a new character and build him up for Broken Steel! (R&R time in the Wasteland). ;) Cheers, M Link to comment Share on other sites More sharing options...
iSSARO Posted May 22, 2009 Share Posted May 22, 2009 Thank You. This is a god send. Like post #5 I too was having problems getting textures to work properly. This saved me a lot of headaches. Link to comment Share on other sites More sharing options...
jsnider193 Posted May 22, 2009 Share Posted May 22, 2009 Great thanx for the addin with this work ... well needed here. Oh and it is nicely crafted also. Link to comment Share on other sites More sharing options...
neunen Posted May 22, 2009 Share Posted May 22, 2009 kudos to you! Link to comment Share on other sites More sharing options...
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