Polyfemus Posted November 10, 2013 Share Posted November 10, 2013 My script is attached to a cubic activator. It's supposed to be triggered when the player enters the bound box but for whatever reason it doesn't seem to work. Which is to say that it successfully compiles but in-game doesn't seem to register. Here's the code: scn aCQ1DE1SCRIPT begin ontriggerenter player if (aCQ1Var.de5 == 0) set aCQ1Var.de5 to 1 endif end As I've said the code compiles but it fails to react to the player in-game when I'm inside the cubic activator. Just to give a little context the variable "de5" is attached to a quest called "aCQ1Var". This variable is initiatlized at 0. That should be all the relevent info. But here's some random other information that may or may not be the problem: - My cubic activator is set as a persistent reference.- My cubic activator has a reference name. I think that's all the info I've got but if anyone wants more background surrounding my scripts I'll be more than happy to provide the contexts if that helps in anyway. Link to comment Share on other sites More sharing options...
rickerhk Posted November 10, 2013 Share Posted November 10, 2013 Have you tried testing it from a save in which you have never entered the cell in which the trigger is located? That's usually what it is in these cases. Link to comment Share on other sites More sharing options...
Polyfemus Posted November 10, 2013 Author Share Posted November 10, 2013 I've been doing that. Link to comment Share on other sites More sharing options...
Polyfemus Posted November 10, 2013 Author Share Posted November 10, 2013 Welp I guess I've got it working now. The problem was a seperate issue unrelated to this script. Case closed. Link to comment Share on other sites More sharing options...
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