courtykat Posted September 28, 2022 Share Posted September 28, 2022 I'm wanting to make a version of the tabletop enchanting bench that doesn't emit light, so that I can use a custom colored light instead. I've looked at the files inside of CK and even at the mesh itself, but I can't find any part or setting that would enable or disable the lighting effect. How do I do this? Link to comment Share on other sites More sharing options...
maxarturo Posted September 28, 2022 Share Posted September 28, 2022 The Enchanting Table dosen't emits light, it has candles that don't emit light and a 'Emissive / Glow' map that it also dosen't emits light. Now if you see light coming from the table it most probably is your ENB, you have the 'Glow light' on, what this does is to apply 'fake' light (but it does has a light fx) wherever a mesh has a 'Glow Map'. Link to comment Share on other sites More sharing options...
Sphered Posted September 28, 2022 Share Posted September 28, 2022 I glanced at one of the main enchanting workbench nifs and seeing the likely reasons. There is at least one glow trishape under one of the billboards, and there are numerous BSValueNode listings. BSValueNodes are basically a tag that the game reads, which say "emit this effect or these particles" so basically to narrow down which ones are doing the effects you dont want, would be a trial-and-error test session, where you delete these listings and view in game until stops doing what you dont want it to be doing Alternatively, if it is the AddonNodes, you could skim the CK for the code in the nif it points to, and isolate that way. But you would need to be familiar enough reading nif data for this route to be potentially quicker Link to comment Share on other sites More sharing options...
maxarturo Posted September 28, 2022 Share Posted September 28, 2022 Those are just for the particle fx of the candles, the flame you see that they don't emit light, and even if the nif had a 'Light Node', it would had to be set up as a 'Light' in CK in order to actually emit light in game.Adding a 'Light Node' to a nif does nothing by itself, it also needs to be set up as a light in CK. Link to comment Share on other sites More sharing options...
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