anjenthedog Posted September 30, 2022 Share Posted September 30, 2022 So... today's annoying question is simple - Why does racemenu store a weight value (in this example, 40, or in line with its Float characteristic, 40.0) as follows in this snippet from the head of a racemenu jslot file? "actor" : { "hairColor" : 4406574, "headTexture" : "Skyrim.esm|03B522", "weight" : 39.99999618530273 }, I know it's quibbling, but shouldn't the value be 40.0, or worst case, as 40.00000000000000? I see these kinds of values all over the place, where it's clear that a setting (ex: 0.1, 5.3, -.02, etc) was back-calculated for storage in the jslot, rather than recorded as set by user. Link to comment Share on other sites More sharing options...
Algabar Posted October 1, 2022 Share Posted October 1, 2022 This happened to me several times, too. It's annoying, since it can cause "micro neck gaps". Unfortunately, this issue has been around ever since Racemenu was realeased back in "Oldrim" times. I'd probably call it a bug. The only thing you can do is double and triple check your settings... Link to comment Share on other sites More sharing options...
anjenthedog Posted October 2, 2022 Author Share Posted October 2, 2022 Yup. But it's not just weight, it's almost all values. Or at least float values. Almost no matter what decimal value is set, the jslot saves a 16 digit decimal approximation of the set value (itself no more than 2 places of accuracy). Or at least often enough. Kooky. (ie, I don't see what's behind the curtain) Link to comment Share on other sites More sharing options...
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