Krazyman999 Posted October 1, 2022 Share Posted October 1, 2022 (edited) Pickpocketing... how do you change the chances percentages, or have No Pick-pocketing. I made new weapons, but you can just pickpocket it off the NPC. I want to be able to get the weapon, but only after the NPC's death. As attacking her starts off a battle, this would be a nice reward for heavily weaponed and armed players. Wanted... 1. Pick-pocketing Chance changing... turning the chances up or down, I don't know what triggers it. I have something worth 38 Caps, with a Pickpocket Chance of 38%, and a new Legendary Weapon, worth 1 cap that has a 30% chance of Pick-pocketing. 2. No Pick-pocketing item... you can't pickpocket worn clothing, without a Perk. ============ I'm only a low level modder, I currently can add, and compile tweaked Scripts. But can't currently write them... I've made lots of low level mods, this ones for an huge Treasure Hunt mod I've 100% finished, and am ready to Publish... Edited October 1, 2022 by Krazyman999 Link to comment Share on other sites More sharing options...
hereami Posted October 1, 2022 Share Posted October 1, 2022 (edited) Some things to consider, depends on the way how new weapons are distrubuted. And i don't know how to make a playable thing "theft-protected" by itself only. Variants suitable for special Actor instances, who carry unique weapons:- Can place an Actor into a quest alias and set NoPickpocket flag. Possibly, there is another way too, but i can't see such a flag on Actors.If want all things be even more safe, then add CompanionDisableMenuAll or Trade keyword to NPC - this is to prevent player from bypassing pickpocket by hiring npc as a teammate and trading. - Add a usable weapon as Death item and give npc a non-playable version of it (if necessary). These would fit any actor:- Can use Mod Pickpocket Chance perk entry to set chance to zero (or else) and attach the perk to player, see Pickpocket perks. Add condition to check for a particular item.- Can use conditional perk entry Add Leveled List on Death, add perk to Player (Supposedly. I never tested it and maybe it's obsolete?). As above, may add non-playable edition to generic leveled list accessible to npc, then check for its presence by perk and provide playable item as DeathItem. Not sure about worn clothes and pickpocketing. Teammates don't show them when trading, but will show if ShowWornApparel keyword is added to npc. Edited October 1, 2022 by hereami Link to comment Share on other sites More sharing options...
RaidersClamoring Posted October 3, 2022 Share Posted October 3, 2022 These are the game settings I could find relating to pickpocketing. I would investigate the ones starting with "f" and specifically those mentioning "mult", "chance" and "weight". fPickPocketActorSkillBasefPickPocketActorSkillMultfPickPocketAmountBasefPickPocketAmountMultfPickPocketDetectedfPickPocketMaxChancefPickPocketMinChancefPickPocketPlantChanceMultfPickPocketTargetSkillBasefPickPocketTargetSkillMultfPickPocketWeightBasefPickPocketWeightMultfPickpocketSkillUsesCurvefCrimeDispPickpocketsPickpocketsPickpocketFailsNoPickPocketAgainsInvalidPickpocketsCrimeTypePickpocketiPickPocketWarnings Theres also an actor value you could try and manipulate.0000037D PickPocket Link to comment Share on other sites More sharing options...
Krazyman999 Posted October 11, 2022 Author Share Posted October 11, 2022 Some things to consider, depends on the way how new weapons are distrubuted. And i don't know how to make a playable thing "theft-protected" by itself only. Variants suitable for special Actor instances, who carry unique weapons: - Can place an Actor into a quest alias and set NoPickpocket flag. Possibly, there is another way too, but i can't see such a flag on Actors. If want all things be even more safe, then add CompanionDisableMenuAll or Trade keyword to NPC - this is to prevent player from bypassing pickpocket by hiring npc as a teammate and trading. - Add a usable weapon as Death item and give npc a non-playable version of it (if necessary). These would fit any actor:- Can use Mod Pickpocket Chance perk entry to set chance to zero (or else) and attach the perk to player, see Pickpocket perks. Add condition to check for a particular item.- Can use conditional perk entry Add Leveled List on Death, add perk to Player (Supposedly. I never tested it and maybe it's obsolete?). As above, may add non-playable edition to generic leveled list accessible to npc, then check for its presence by perk and provide playable item as DeathItem. Not sure about worn clothes and pickpocketing. Teammates don't show them when trading, but will show if ShowWornApparel keyword is added to npc. Sorry for the late reply, I didn't know there were any. I've finished my mod, called Clothes Pack 5 Sexy Teddy Treasure Hunt. A huge, 155 Treasure, Treasure hunting mod for Clothes Pack 5. The Weapons, on the Barclay Sisters are really overpowered, but Melee weapons, so you've got to get close to use them. I defended them with tweaked high level Ghoul Radroaches, and a high level sister. All in the same Faction, attack one, and the rest attack your character. Quest Alias... I had a go at making a Quest Alias, for making a character un-pickpocketable. It stops the words Pickpocket from displaying, very handy. Pickpocket 0% Perk... I tried the Pickpocket Chance Perk, I made it, but haven't go ti fully working yet. But it looks good, what I did, and gave me understanding of the Pickpocket Perk more, looks like it's value based. Death Item... The Non-Playable version, and Death Item is a really good idea. I still have to test it... Pickpocketing Clothing... you've got to be high level, and deal with her sister and the Radroaches in Survival Mode, the mode it was built for. Alternatively, sneak kill them, 1 at a time.So the clothing is alright to be Pickpocketed... Thanks for the help, I'm still messing with various settings. Such as the Pickpocket Chance Perk. :smile: Link to comment Share on other sites More sharing options...
Krazyman999 Posted October 11, 2022 Author Share Posted October 11, 2022 These are the game settings I could find relating to pickpocketing. I would investigate the ones starting with "f" and specifically those mentioning "mult", "chance" and "weight". fPickPocketActorSkillBasefPickPocketActorSkillMultfPickPocketAmountBasefPickPocketAmountMultfPickPocketDetectedfPickPocketMaxChancefPickPocketMinChancefPickPocketPlantChanceMultfPickPocketTargetSkillBasefPickPocketTargetSkillMultfPickPocketWeightBasefPickPocketWeightMultfPickpocketSkillUsesCurvefCrimeDispPickpocketsPickpocketsPickpocketFailsNoPickPocketAgainsInvalidPickpocketsCrimeTypePickpocketiPickPocketWarnings Theres also an actor value you could try and manipulate. 0000037D PickPocket Sorry for the late reply, I finished my massive 155 Treasure Hunt mod, Clothes Pack 5, Sexy Teddy Treasure Hunt. Lowering Pickpocketing chances would be a good tweak, for this mod, as well as future mods. Thanks for the list, where are they located. They seem familiar, I just can't remember where I've seen them. Link to comment Share on other sites More sharing options...
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