undeademon Posted October 2, 2022 Share Posted October 2, 2022 Ok I won't be able to paint a full picture of this sadly, but I'll try.The idea is simple, in the idea that you go into a dying state where you must get out of sight and patch up the holes in your cybernetics. Mechanics: On death, instead of instantly dying, you enter a disabled disabled state where you need to run.Conditions to be met:Choom must get out of line of fireChoom applies medical supply (Medkit?) safe from gunfire for several secondsChoom will then get a small movement buff, while still unable to use guns for about 15-30 seconds, then return to normal stateDebuff options:On Death:- Disabled Weapons (e.g. Holstered)- Disabled Cybernetics (e.g. slow time & booster legs)- Short sprint boost (3 seconds), and slide boost, then a walk stateOn Recovery:- Disabled weapons- Enabled Quickhack- Enabled SprintMinor buff options:On Death:- Slow time boost (3 seconds)On Recovery:- Temporary spotting, or pulse spotting (e.g. similar to R6 heart monitor) Challenges?Yeah, no clue, I'll just do some guesses. Toggling/Changing Player states bring bugs Disappearing items or cybernetics possibly States or Changes could become permanent and softlock saves Could affect downed states in missions or against bosses Bug if autosave activates during downed state Link to comment Share on other sites More sharing options...
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