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Texture Pack Help


Ranokoa

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http://tesnexus.com/downloads/file.php?id=24225

http://tesnexus.com/downloads/file.php?id=24216

 

ok so i came out with 2 different texture packs, one about 11 MB one about 3 times as much.

 

I was recently informed that, although the quality is good, there are certain aspects which need to be addressed with like resolution or something. IDK, i am not good with textures, they are simply ones i decided to make public with permission from Project Oblivion.

 

This person spoke very poor english, and was very inaccurate in most his responces. He barely was able to grasp english, but he knew enough to get his point across after reading the same sentence 4 times over.

 

So im wondering what is wrong with these textures that can be fixed to make them better and or make less work to be done on them before they are perfectly usible? They are still good textures i believe, and they still are high quality, but apperantly something can be done to make it easier. Anyone know? I need to learn to work with textures anyways, this would be a good start.

 

~Ranokoa

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In a nutshell, resolution usually refers to the size of the image, or how many pixels it is. Most textures which are below 512x512 pixels or below are sometimes seen as being low resolution since they often end up being rather blocky when applied to large surfaces (wallks, sky, water, ground). Textures which are 1024x1024 are less blocky since they have 4x the number of pixels. Textures that are 2048x2048 (what most high rez mods use) are even less so. Larger textures allow for more detail since there are more pixels to work with.

 

The problem however is that one cannot simply scale up a 512x512 image to being a 2048x2048 image and leave it at that since the specific areas of the texture are not becoming more detailed, they are just using up more pixels. Instead what you would need to do is go back through most of that texture adding shadows, blending, and other graphical methods to make the details more defined.

 

As an example, let's take your typical wooden door. In a very low resolution image, you would not be able to show the grain of the wood on the door, and probably not much variation in wood color, and it would appear very plain. In a slightly larger image, although the door itself may have the same proportions when textures, you have more pixels which are being used for the door, so you can indicate more detail in the wood of that door. Higher resolution, and you can sketch out woodgrain. Higher resolution and you can give the woodgrain depth, variation, thickness, and shadow. Even higher, and you can make individual cells of the wood visible. The image may still be the same size on a surface, but now you can see alot more detail that previously could not be rendered due to not having enough pixels (blurred out).

 

However you made those images, there may be some option to create them in a higher resolution.

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That clears things up a bit, thanks. Well, i do not think i will be changing the texture packs now knowing this, but instead with future textures i may just include a better variety and more organized size and resolutions.

 

Sometimes i know what im talking about, and others i completely forget or just go UMMMM and completely have, what i like to call, brain lethargy.

 

Thanks for the help vagrant

 

~Ranokoa

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That clears things up a bit, thanks. Well, i do not think i will be changing the texture packs now knowing this, but instead with future textures i may just include a better variety and more organized size and resolutions.

 

Sometimes i know what im talking about, and others i completely forget or just go UMMMM and completely have, what i like to call, brain lethargy.

 

Thanks for the help vagrant

 

~Ranokoa

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