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Editing and changing 3D meshes without breaking skeleton and animation


Jovunsk

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Hello I want to change some bodyparts of a body without breaking skeleton or animations. I'm kind of new to these things so I dont know where to start Which tools I need to edit meshes without breaking anything? Is nifskope enough for me to create a mesh, attach it to body and edit it or do I really need 3ds max? I see the price of that sofware is kind of expensive Can I use Blender instead of that? Do I need any additional software or there are enough?

 

Also if there is a specific tutorial or tutorials for what I want to do, I would really want to see them. Thank you

 

 

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Depends how extensive your goals are. If you simply want to add random appendages to a body, you could instead do so via visual effects. They can animate, and be attached to a particular node, so motions will be fluid and syncd. If you want to hide or edit size of sections of the body, you can use a custom skeleton which scales or modifies those sections of the body. Animations get impacted more, the more significant your edits are. So if just scaling, or mild edits otherwise, you can likely get by just editing the skeleton

 

If actually wanting to change the base 3D model, you are entering a more complicated territory and need to get acquainted with outfit studio and/or 3DSMax

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Depends how extensive your goals are. If you simply want to add random appendages to a body, you could instead do so via visual effects. They can animate, and be attached to a particular node, so motions will be fluid and syncd. If you want to hide or edit size of sections of the body, you can use a custom skeleton which scales or modifies those sections of the body. Animations get impacted more, the more significant your edits are. So if just scaling, or mild edits otherwise, you can likely get by just editing the skeleton

 

If actually wanting to change the base 3D model, you are entering a more complicated territory and need to get acquainted with outfit studio and/or 3DSMax

Im thinking of changing the meshes of limbs like hands and feet (and if possible head) on creatures. But even if I could created new meshes on blender I dont know What to do in nifskope to dont break skeleton or to make a new one.

Is it possible for me to change meshes in outfit stuido? Like delete a part and add new created mesh part then attach it the main body

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