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GECK has problem with esms


bebbe777

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I dont know if it is my GECK that has problems or if this is a major failure on Bethesdas side but I cant load more than 2 esm in GECK. If I try to load more it says that there are too many master files chosen. SO if I want to make a mod that needs both OA and the Pitt its impossible! Well, I can always extract the meshes and textures from OA and import it to GECK but then I cant upload the files to NEXUS since I have broken the law (uploaded single files from OA so people dont need the expansion to use the things I extracted). Any help here would be good.
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I dont know if it is my GECK that has problems or if this is a major failure on Bethesdas side but I cant load more than 2 esm in GECK. If I try to load more it says that there are too many master files chosen. SO if I want to make a mod that needs both OA and the Pitt its impossible! Well, I can always extract the meshes and textures from OA and import it to GECK but then I cant upload the files to NEXUS since I have broken the law (uploaded single files from OA so people dont need the expansion to use the things I extracted). Any help here would be good.

 

 

-edit

Scratch my original post, Quarn gave me the answer here:

 

http://www.bethsoft.com/bgsforums/index.php?showtopic=986847

 

You can... just have to open GECKCustom.ini (located in \My Documents\My Games\Fallout3\) and set bAllowMultipleMasterLoads to 1.
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