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Is there a specific Actor Value which makes an NPC Temporary?


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The Random Encounter quests generate random "temporary" NPC's and I was wondering what specific actor value gets assigned to the REF to make it temporary and whether that value can be changed manually with the console or with a script.

 

I checked the Actor Value list in both the Fallout 4 ESM and EXE and did not see any Actor Value for that specific state. Checked the Wiki and couldn't find anything there about it either, SO, that's why I'm here asking this question.

 

Any help would be greatly appreciated.

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The temporary/persistent flag is probably a game engine acessible object attribute rather than an actor value.

 

Script function PlaceActorAtMe has no switches. If a spawned actor is released by all quests/scripts it will hang around until death, then the corpse wil be scavenged on iHoursToClearCorpses

 

Script function PlaceAtMe has both abForcePersist and abDeleteWhenAble. Seems to have issues spawning leveled actors via LChar lists but live spawned actors will be removed after unload if released by all quests/scripts when false/true.

 

The quest reference alias create object [Temp] flag seems to offer the PlaceAtMe functionality which does work with leveled actors.

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The temporary/persistent flag is probably a game engine acessible object attribute rather than an actor value.

 

Script function PlaceActorAtMe has no switches. If a spawned actor is released by all quests/scripts it will hang around until death, then the corpse wil be scavenged on iHoursToClearCorpses

 

Script function PlaceAtMe has both abForcePersist and abDeleteWhenAble. Seems to have issues spawning leveled actors via LChar lists but live spawned actors will be removed after unload if released by all quests/scripts when false/true.

 

The quest reference alias create object [Temp] flag seems to offer the PlaceAtMe functionality which does work with leveled actors.

Thanks for the information! I think you got me headed down the right path now. Cheers!

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