hoan817 Posted May 6, 2009 Share Posted May 6, 2009 Of course new animations would need to be made, models, textures, and a lot of other stuff i wouldn't know about or can't talk about (because i don't know about it) but just think about having a reflex bow or a compound bow at your side ready to make your will. Link to comment Share on other sites More sharing options...
ManOfGah Posted May 6, 2009 Share Posted May 6, 2009 custom animations are usually (read: always) a problem, as much as I wan't a bow and arrow, I don't think its going to happen. That being said, I wonder if any existing animations could somehow be applied, maybe using the take out weapon animation to take out arrows from a quiver. Link to comment Share on other sites More sharing options...
Rockatanskiy Posted May 7, 2009 Share Posted May 7, 2009 The closest you can get to a bow is to take the mesh from oblivion and convert it to fallout 3. Even then, it'll be quite odd to hold the bow at hip level and shoot it with 1 hand. Link to comment Share on other sites More sharing options...
Citrus872 Posted May 7, 2009 Share Posted May 7, 2009 Wouldn't a crossbow be a better idea, given that it could probably be based on either the railway gun or (likely much better) the dart gun, which already has a dart/bolt reloading animation? Link to comment Share on other sites More sharing options...
Rockatanskiy Posted May 7, 2009 Share Posted May 7, 2009 Wouldn't a crossbow be a better idea, given that it could probably be based on either the railway gun or (likely much better) the dart gun, which already has a dart/bolt reloading animation? Sure can. All you really need to do is add a bow mesh from oblivion to the dartgun.nif and translate it a bit. Of course, it won't bend like the front a real crossbow. Link to comment Share on other sites More sharing options...
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