MrFlesh Posted May 7, 2009 Share Posted May 7, 2009 I'm a total noob to oblivion mods but have been part of other modding communities so I'm not totally in the dark. I've downloaded Omod exnems and hgec, put the omod folder in the proper place, moved the eye candy and hgec zip files to the folder, booted up obmm, created the omod for both, activated them, and when I log in to build a new character nothing has changed. I know I'm missing a step but I've gone through the documentation and haven't found what I'm forgetting. Incedentily I'm also running sonyas 4 hair through omod and it works fine. Link to comment Share on other sites More sharing options...
BossDweebe Posted May 7, 2009 Share Posted May 7, 2009 Just a guess - Your character may not appear to have changed if she is still wearingthe vanilla clothes. Is the body still vanilla nude ? Link to comment Share on other sites More sharing options...
MrFlesh Posted May 7, 2009 Author Share Posted May 7, 2009 Just a guess - Your character may not appear to have changed if she is still wearingthe vanilla clothes. Is the body still vanilla nude ? The body still is vanilla in underwear, I just tried to add the Hcup to see if maybe i'm missing the difference. No good. The files I need for HGEC OMOD is EXNEM EC (I have omod of this as well, and OBMM. Correct? Here is a question when I use an OMOD install how do I select between cup sizes? Link to comment Share on other sites More sharing options...
dezdimona Posted May 7, 2009 Share Posted May 7, 2009 if the body is still vanilla then you did not get the mod installed properly. Open the file. There should be meshes and textures only,no esp!!!! also included are files with cup size. Select the cup size you want,remove the unwanted ones. Rezip the file then do thisok,click create omod,add the mod name and author where indicated.then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file pathThen click create omod,answer yes and omod will be created.you'll get a green square in your mod list,click on it and then click activate!all done! mod is now active use the above omod create for exnem first then add the HGEC Link to comment Share on other sites More sharing options...
BossDweebe Posted May 7, 2009 Share Posted May 7, 2009 EDIT: My connection went off - So, any way, I will still submit this and add to (and repeat some of) what Dez said. The cup size comes from the individual mod. If you choose anH-cup your character and all NPC's will have H-cups when nude,or in clothes or armour that is also H-cup. You can mix all cup size modsinto the game - just stick with EXNEM/HGEC or you will have problems with the texturesnot lining up properly. OMODS. They're OK, I guess, but I only have three. They're supposed to be easy. Maybe so,but in the long run you will need to learn the file structure of the game to trouble shoot anyway. I would go with doing it over with esp's. It is not difficult, and the body mods are as good a placeas any to start. If you don't already know....Most mods will say simply - extract to your Oblivion Data folder. If the mod is assembled wellthis will work, but not always. Manual installation guide. I your case you will be dealing with the Mesh & Textures, and the Characters sub foldersExtract the mod to a folder somewhere outside your game (name it what you like).Now open the mod in one window and your Oblivion Data folder in another. Line them up side by sideand click through the folders of the mod. Compare these with the Oblivion Data folder.You will find that the esp's belong in the Oblivion\Data\. There should also be a folder called meshes and one called textures (in the game folder).If not, put the corresponding folders (textures, meshes, etc.) from your mod in the Data folderif prompted to overwrite say OK, then you activate the esp. If there is a Mesh and texture folder then open one. Then open the sameone in your mod. If you open the mesh folder you may see several others folders. Again compare these withthe folder structure of the mod. Your mod may have folders of it's own ie. - "This mod".Then you would have - Data\Meshes\This mod. OR - it may be something like Data\Meshes\Architecture\Store.The last folder in line will have the files the mod needs to work. If there is already a "Store" folder I usually select all the files in the mod and drag and drop them to the folder inthe Oblivion game Store folder. (Meshes\Architecture\Store - open and d&d the files to it)If not then I drag and drop the new folder into the folder in question (Meshes\Armor\ -the mods folder).The same with textures and any other folder types - (music, Distant LOD, etc.). If this isn't clear as mud the look through more forum topics until it is.(general mod talk - pinned)One last thing - go slow, be precise. Keep all of your zips for future reference and reinstallations. Link to comment Share on other sites More sharing options...
tiger8u2 Posted May 7, 2009 Share Posted May 7, 2009 EDIT: My connection went off - So, any way, I will still submit this and add to (and repeat some of) what Dez said. The cup size comes from the individual mod. If you choose anH-cup your character and all NPC's will have H-cups when nude,or in clothes or armour that is also H-cup. You can mix all cup size modsinto the game - just stick with EXNEM/HGEC or you will have problems with the texturesnot lining up properly. OMODS. They're OK, I guess, but I only have three. They're supposed to be easy. Maybe so,but in the long run you will need to learn the file structure of the game to trouble shoot anyway. I would go with doing it over with esp's. It is not difficult, and the body mods are as good a placeas any to start. If you don't already know....Most mods will say simply - extract to your Oblivion Data folder. If the mod is assembled wellthis will work, but not always. Manual installation guide. I your case you will be dealing with the Mesh & Textures, and the Characters sub foldersExtract the mod to a folder somewhere outside your game (name it what you like).Now open the mod in one window and your Oblivion Data folder in another. Line them up side by sideand click through the folders of the mod. Compare these with the Oblivion Data folder.You will find that the esp's belong in the Oblivion\Data\. There should also be a folder called meshes and one called textures (in the game folder).If not, put the corresponding folders (textures, meshes, etc.) from your mod in the Data folderif prompted to overwrite say OK, then you activate the esp. If there is a Mesh and texture folder then open one. Then open the sameone in your mod. If you open the mesh folder you may see several others folders. Again compare these withthe folder structure of the mod. Your mod may have folders of it's own ie. - "This mod".Then you would have - Data\Meshes\This mod. OR - it may be something like Data\Meshes\Architecture\Store.The last folder in line will have the files the mod needs to work. If there is already a "Store" folder I usually select all the files in the mod and drag and drop them to the folder inthe Oblivion game Store folder. (Meshes\Architecture\Store - open and d&d the files to it)If not then I drag and drop the new folder into the folder in question (Meshes\Armor\ -the mods folder).The same with textures and any other folder types - (music, Distant LOD, etc.). If this isn't clear as mud the look through more forum topics until it is.(general mod talk - pinned)One last thing - go slow, be precise. Keep all of your zips for future reference and reinstallations. Have you told OBMM to create an archive invalidation or to do some type of BSA edit/redirection etc? If not, open up OBMM, select Utilities then Archive Invalidation, then choose what type of archive invalidation you want to use and what files you want to invalidate/redirect, etc. I usually select Redirection, select ALL the files to redirect, then I have it update every time I exit OBMM. Hope this helps. :biggrin: Link to comment Share on other sites More sharing options...
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