CYNIC78 Posted October 8, 2022 Share Posted October 8, 2022 (edited) Hello. I want to find the way to make followers attack enemy I "marked" with custom spell. I know there is feature when you can order follower attack someone, but it works good outside combat via dialogue, is it possible to force them to do so while in combat? Ideally I would like to use custom spell, so when I cast it on certain enemy then follower is trying to rush and attack "marked" enemy even if follower is fighting another NPC. Thanks in advance. Edited October 8, 2022 by CYNIC78 Link to comment Share on other sites More sharing options...
Sphered Posted October 9, 2022 Share Posted October 9, 2022 When the spell effect starts, have it tell your followers stopcombatalarm, and then startcombat with that enemy. Add a condition if you want to not do that if they are already attacking that enemy Event OnEffectStartFollowerA.StopCombatAlarm()FollowerB.StopCombatAlarm()FollowerC.StopCombatAlarm(); And so on FollowerA.StartCombat(MarkedFoe)FollowerB.StartCombat(MarkedFoe)FollowerC.StartCombat(MarkedFoe); And so onEndEvent Simple but likely (as I did not test) to do the trick. There could well be a superior method and I do recall back in the day, there are just situations its not easy to make allies reliably always stop fighting whoever they are already attacking. But give it a shot imo Link to comment Share on other sites More sharing options...
CYNIC78 Posted October 9, 2022 Author Share Posted October 9, 2022 (edited) When the spell effect starts, have it tell your followers stopcombatalarm, and then startcombat with that enemy. Add a condition if you want to not do that if they are already attacking that enemy Event OnEffectStartFollowerA.StopCombatAlarm()FollowerB.StopCombatAlarm()FollowerC.StopCombatAlarm(); And so on FollowerA.StartCombat(MarkedFoe)FollowerB.StartCombat(MarkedFoe)FollowerC.StartCombat(MarkedFoe); And so onEndEvent Simple but likely (as I did not test) to do the trick. There could well be a superior method and I do recall back in the day, there are just situations its not easy to make allies reliably always stop fighting whoever they are already attacking. But give it a shot imo Thank you very much. I will try this approach. Edited October 9, 2022 by CYNIC78 Link to comment Share on other sites More sharing options...
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