lonewolfkai Posted May 7, 2009 Share Posted May 7, 2009 Is there any way to reverse a glove/guantlet mesh? The mod i am using has an armored hand one the right hand and an exposed hand on the left but i'd like to reverse that. any one know a way to do this? Link to comment Share on other sites More sharing options...
AzirAphale001 Posted May 7, 2009 Share Posted May 7, 2009 Change the scales in Blender (X-Axis I believe) to -1.0. You may need to filp the normals, but I don't know how to do that yet. Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 8, 2009 Share Posted May 8, 2009 Is there any way to reverse a glove/guantlet mesh? The mod i am using has an armored hand one the right hand and an exposed hand on the left but i'd like to reverse that. any one know a way to do this?Basically, you need to use a 3d modeling program to mirror the mesh, then weight it to all the bones of that hand. This can be rather time consuming. If the mesh used for the glove is a vanilla mesh that is just retextured, your job is a little easier since you would just need to import that mesh, replace the hand you don't want armored with a bare hand, and just try to copy the texturing. Link to comment Share on other sites More sharing options...
lonewolfkai Posted May 8, 2009 Author Share Posted May 8, 2009 thx for the replies guys. i'm giving you both kudos for always answering questions! :thanks: Link to comment Share on other sites More sharing options...
AzirAphale001 Posted May 8, 2009 Share Posted May 8, 2009 ...then weight it to all the bones of that hand.I'd forgoten about that. Yes, it needs to be weighted to the correct hand. Link to comment Share on other sites More sharing options...
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