lordinquisitor Posted May 8, 2009 Share Posted May 8, 2009 I created a spike mace using the leadpipe.nif as a base. Has a lot of "DecalPlacementVector" NiNodes in it. not really sure how these worded so ignored them.In the attachment you can see the highlighted square showing an example of the decal texure not showing right. What I would like is someone to point out if possible what I have to change to make the splatter work correctly.It has to be somebit in Nifskope to change. sorry about dark screenshot am having problems with what I see and what screenshots capture, What i see is glaring bright which is not normal map related as it effects everything and everyone in game. Link to comment Share on other sites More sharing options...
lordinquisitor Posted May 10, 2009 Author Share Posted May 10, 2009 anyone? Link to comment Share on other sites More sharing options...
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