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Request for noise-coated textures


SeedMon

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I am asking if it would be possible to make a minecraft complementary shader like noise coated textures in order to mitigate the weird low res blocky normals that rikintosh's performout brings. Complementary's noise coated textures make low res textures look much deeper than they are while not using much vram but I have no experience or knowledge in making edits to a shader.

https://postimg.cc/gallery/Y0Q57GZ

There is an increase in gpu usage because of it enabling normalmap processing which minecraft doesnt innately have, unlike fallout. it also enables physically based rendering which is likely the main component in increased usage more so than some normals. Drastic change as using a gt640 on spare pc

Edited by SeedMon
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Current solution I think is ENB and it's subsurface scattering effect settings.

But its wicked different/better than your example pics.

Can't make a grab small enough to post here.

Just try it out.

I have done some tinkering with all the different sss effects and it seems to essentially blur the textures of translucent textures, mostly skin, but i havent been able to make it have any effect on flat textures such as on static objects like cars or buildings. Is this possible or is sss just for skin and such?

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IIRC In the ENB control panel (shift+enter key) it has has interior, exterior and skin settings. If it is a flat texture, it's a flat texture. Assumed to have not enough displacement info to work from. Not that sss is not there at all, just much more subtle 9widely distributed). I personally have grizzled up quite a few locally to my tastes, mostly just adding noise or film grain to texture files. These are the textures ending in _n.dds. It requires a baseline level of contrasting detail and It is also resolution dependent, more sss will be apparent in a 4k or 8k texture than 1/2k and also depends on screen resolution and GPU.

 

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