SeedMon Posted October 11, 2022 Share Posted October 11, 2022 (edited) I am asking if it would be possible to make a minecraft complementary shader like noise coated textures in order to mitigate the weird low res blocky normals that rikintosh's performout brings. Complementary's noise coated textures make low res textures look much deeper than they are while not using much vram but I have no experience or knowledge in making edits to a shader.https://postimg.cc/gallery/Y0Q57GZThere is an increase in gpu usage because of it enabling normalmap processing which minecraft doesnt innately have, unlike fallout. it also enables physically based rendering which is likely the main component in increased usage more so than some normals. Drastic change as using a gt640 on spare pc Edited October 11, 2022 by SeedMon Link to comment Share on other sites More sharing options...
SeedMon Posted October 11, 2022 Author Share Posted October 11, 2022 I think the way to do it would be using a single 2048x2048 random noise texture normal and overlaying it over all textures within 2000 units or something Link to comment Share on other sites More sharing options...
Blinxys Posted October 11, 2022 Share Posted October 11, 2022 Current solution I think is ENB and it's subsurface scattering effect settings.But its wicked different/better than your example pics.Can't make a grab small enough to post here.Just try it out. Link to comment Share on other sites More sharing options...
SeedMon Posted October 11, 2022 Author Share Posted October 11, 2022 Current solution I think is ENB and it's subsurface scattering effect settings.But its wicked different/better than your example pics.Can't make a grab small enough to post here.Just try it out.I have done some tinkering with all the different sss effects and it seems to essentially blur the textures of translucent textures, mostly skin, but i havent been able to make it have any effect on flat textures such as on static objects like cars or buildings. Is this possible or is sss just for skin and such? Link to comment Share on other sites More sharing options...
Blinxys Posted October 12, 2022 Share Posted October 12, 2022 IIRC In the ENB control panel (shift+enter key) it has has interior, exterior and skin settings. If it is a flat texture, it's a flat texture. Assumed to have not enough displacement info to work from. Not that sss is not there at all, just much more subtle 9widely distributed). I personally have grizzled up quite a few locally to my tastes, mostly just adding noise or film grain to texture files. These are the textures ending in _n.dds. It requires a baseline level of contrasting detail and It is also resolution dependent, more sss will be apparent in a 4k or 8k texture than 1/2k and also depends on screen resolution and GPU. DISCLAIMER: The views expressed are all superficial information and not technically definitive or authoritative, provided "as is", no warranty or guarantee is expressed or implied, your mileage and experience may vary. Corrections, relevant advice and additional information are encouraged. if your rig, head or bowels, explode please refer all inquiries to Todd Howard Dept of "It Just Works" C/O Bethesda.net. Link to comment Share on other sites More sharing options...
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