InvasiveKittensIndex Posted October 13, 2022 Share Posted October 13, 2022 (edited) I feel like an utter idiot for this. I use to mod Skyrim in Papyrus using Notepad ++ I've gotten back into CK with FALLOUT 4 and I am writing up scripts that compile according to the in editor compiler but when I run the game, the scripts don't run in game. I'm talking about really super basic custom stuff, like Event OnInit() and On activation. These scripts should run.My script compile batch file points to the right place. Notepad ++ is highlighting stuff okay. Is it going to the wrong folder? There are copies populating the User folder under scripts/source but there are also PEXs one folder higher. Can anyone point out what I am missing, here? Also: I'm not using a script extender. I've already extracted the source scripts. I'm scratching my head over here. Thanks. Edited October 13, 2022 by InvasiveKittensIndex Link to comment Share on other sites More sharing options...
DieFeM Posted October 13, 2022 Share Posted October 13, 2022 Did you setup the file invalidation? that allows the game to load loose files. Howto: Enable Modding at Fallout 4 Nexus - Mods and community (nexusmods.com) Link to comment Share on other sites More sharing options...
ughfhhyg4555786 Posted October 15, 2022 Share Posted October 15, 2022 I wonder if it is the header problem (I had a similar problem before). You can edit your mod's header by using XEdit. You can try to change the header to old version (like 0.95).And also do you mind just pose your script here? Link to comment Share on other sites More sharing options...
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