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Enemy Within Developer console


NewEnclave

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  • 2 weeks later...

I found a whole swarm of nice functions while doing some debugging. The ForceMission<type> works nicely to force immediately create a particular mission with a particular map (I used ForceMission_CSmallScout_NukedCity when testing out the conversion of wghost's randomized pod placement code into Long War).

 

Along with this there's also the commands that look like :

ForceFCMission <missionstring>

ForceFCRequest <requeststring>

ForceSlingshotMission

 

The FC mission strings required can be found in the DefaultMaps.ini -- e.g. URB_PierA_Stream

The FC Request strings required can be found in the enumeration XGFundingCouncil.EFCRequest -- note that for Long War these have largely been mapped to other items.

 

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Finally you can also force certain alien types for missions by using :

ForceAlienType_<type> -- e.g ForceAlienType_Floater. The next mission created should have all aliens created by of this type (the number of aliens and pods should be determined as usual).

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The ForceSlingshotMission doesn't accept any parameter. Looking at the code it simply immediately forces the next slingshot mission in the sequence to activate.

Thanks for clarifying. Updated the Console Commands to indicate that.

 

-Dubious-

Edited by dubiousintent
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