dubiousintent Posted April 9, 2014 Share Posted April 9, 2014 "Developer Console" wiki article updated. (Good to see EU getting some love again.) -Dubious- Link to comment Share on other sites More sharing options...
wghost81 Posted April 9, 2014 Share Posted April 9, 2014 dubiousintent, thanks. Link to comment Share on other sites More sharing options...
Acid81 Posted April 14, 2014 Share Posted April 14, 2014 I know this is a somewhat old thread but I have the EW 1.0.0.9040 version and have the said changes in place:http://i57.tinypic.com/eqpemp.jpg and its not working. Link to comment Share on other sites More sharing options...
wghost81 Posted April 14, 2014 Share Posted April 14, 2014 Acid81, because your function is broken. It's not a simple search and replace change, you need to expand function to make room for new code. Use this script and install with PatcherGUI. Link to comment Share on other sites More sharing options...
Amineri Posted April 25, 2014 Share Posted April 25, 2014 I found a whole swarm of nice functions while doing some debugging. The ForceMission<type> works nicely to force immediately create a particular mission with a particular map (I used ForceMission_CSmallScout_NukedCity when testing out the conversion of wghost's randomized pod placement code into Long War). Along with this there's also the commands that look like :ForceFCMission <missionstring>ForceFCRequest <requeststring>ForceSlingshotMission The FC mission strings required can be found in the DefaultMaps.ini -- e.g. URB_PierA_StreamThe FC Request strings required can be found in the enumeration XGFundingCouncil.EFCRequest -- note that for Long War these have largely been mapped to other items. --------------- Finally you can also force certain alien types for missions by using :ForceAlienType_<type> -- e.g ForceAlienType_Floater. The next mission created should have all aliens created by of this type (the number of aliens and pods should be determined as usual). Link to comment Share on other sites More sharing options...
dubiousintent Posted April 26, 2014 Share Posted April 26, 2014 (edited) Added to the "Console Commands" article. Anyone have details on how to determine which Slingshot mission or where they are listed? -Dubious- Edited April 26, 2014 by dubiousintent Link to comment Share on other sites More sharing options...
Amineri Posted April 26, 2014 Share Posted April 26, 2014 The ForceSlingshotMission doesn't accept any parameter. Looking at the code it simply immediately forces the next slingshot mission in the sequence to activate. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 26, 2014 Share Posted April 26, 2014 (edited) The ForceSlingshotMission doesn't accept any parameter. Looking at the code it simply immediately forces the next slingshot mission in the sequence to activate.Thanks for clarifying. Updated the Console Commands to indicate that. -Dubious- Edited April 26, 2014 by dubiousintent Link to comment Share on other sites More sharing options...
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