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Modified Type3 armor mesh invisible in GECK


wendelgrey

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I'm trying to modify a Type3M mesh in Blender. The exported mesh looks good in NifSkope, the only strangeness being that all of the branches are NiTriShapes instead of NiTriStrips like the original. In the GECK, however, armor using the exported mesh is completely invisible in preview mode, and NPCs wearing the armor using become floating heads in the Render window. The same happens if I import the original mesh then export without changes, so I guess the problem is with my export process rather than the changes I make.

 

The exact process I'm following is:

 

Open Blender

Delete the cube

Import the mesh using settings here

Move the camera and light to a different layer

Select the bit I want to modify

Enter Edit mode

Modify (delete some faces, move some vertices)

Enter Object mode

Select All

Ctrl+A -> Scale and Rotation to ObData

Export using settings here

 

Any idea what I'm doing wrong? Thanks.

Edited by wendelgrey
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