Astorius Posted May 9, 2009 Share Posted May 9, 2009 I want to replace the molotov from Classic Fallout Weapons with this one: http://www.fallout3nexus.com/downloads/file.php?id=3690 How would I go about doing this in a way which left the Classic Fallout Weapons listings untouched, yet have the weapon itself inherit the properties of the Molotov mod listed above? And a wrench. And a crowbar. Link to comment Share on other sites More sharing options...
asdasdsuper Posted May 10, 2009 Share Posted May 10, 2009 You'd have to rewrite the ESP or rename the meshes textures sounds etc. the same as the Classic Fallout Weapon Molotov, then it will replace it. I AM NOT RESPONSIBLE FOR YOUR COMPOOTAH BREAKIN. Lulscripts. Link to comment Share on other sites More sharing options...
Astorius Posted May 10, 2009 Author Share Posted May 10, 2009 Computer...breaking? No thank you. Link to comment Share on other sites More sharing options...
asdasdsuper Posted May 10, 2009 Share Posted May 10, 2009 Lol no, it won't break. I was just bored >_> Sorry for stressing you. Link to comment Share on other sites More sharing options...
Astorius Posted May 11, 2009 Author Share Posted May 11, 2009 So, I should copy the data to a text file by hand, then paste it back in?Sounds like I've got some work ahead of me. Link to comment Share on other sites More sharing options...
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