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player.modav healrate


MrMoe777

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I would very like to alter this value to 0.05 , standard is 0.7

The goal is you regenerate after sleeping for 8hours, but while adventuring you must rely on magic or potions to heal up.

 

But the value gets reset after I reload a savegame where I changed it. Timescale values are saved though.

 

Any explanations for this?

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Try player.setav healrate

I noticed on carryweight... Forgot if it's player.setav or player.modav, one of them change it permanently. While the other as you mention, effect disables reloading.

So it might work for this one.

Edited by Solozogy
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