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EW: How to mod out the first mandatory mission?


grenademagnet

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If I add strategic bind to the end of DefaultInput.ini, it works as I am used to.

Assuming this was directed to me, just trying to be sure I understand correctly: so when you added something new (that hadn't previously been there) to the DefaultInput.ini, the XComInput.ini got automatically updated? If so, good news. One less step required.

 

-Dubious-

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Dubious, it was a reaction on:

Hmm. I'm not seeing anything about DefaultInput.ini still being active...

 

I added this code to the end of DefaultInput.ini:

[Engine.PlayerInput]
.Bindings=(Name="F12", Command="GiveResource Money -9999")

and it was added to XComInput.ini.

 

Also this change to DefaultInput.ini worked and got updated into XComInput.ini:

.Bindings=(Name="F12", Command="ALT_F4_QUIT", Alt=True)
;.Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release")

---

All I can say is, that [Engine.PlayerInput] section of DefaultInput.ini is still counted with and that I don't like the mess touch stuff done to player input overall :smile: (like key binds not properly saved/reloaded in options, input config in 2 files).

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