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EW: New game: base and geoscape setup by difficulty (OTS)


grenademagnet

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Does anyone know what causes the default base to be generated by difficulty settings? I noticed for Normal difficulty the OTS appears in the base, but is removed for Classic and Impossible.

 

In my sub-variation of the Implassic mod (Clormal) I adjusted INI settings to allow panic modes to be adjusted as for Normal if playing on Classic difficulty. However, selecting Classic difficulty causes the OTS to no longer appear in the starting base, and I did not see an INI setting that controlled if you started out with the OTS or not.

 

Just curious if anyone figured out how the default base setting worked by difficutly in the old Enemy Unknown and whether those settings can be modified and also put ot use in Enemy Within.

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