grenademagnet Posted November 17, 2013 Share Posted November 17, 2013 Does anyone know what causes the default base to be generated by difficulty settings? I noticed for Normal difficulty the OTS appears in the base, but is removed for Classic and Impossible. In my sub-variation of the Implassic mod (Clormal) I adjusted INI settings to allow panic modes to be adjusted as for Normal if playing on Classic difficulty. However, selecting Classic difficulty causes the OTS to no longer appear in the starting base, and I did not see an INI setting that controlled if you started out with the OTS or not. Just curious if anyone figured out how the default base setting worked by difficutly in the old Enemy Unknown and whether those settings can be modified and also put ot use in Enemy Within. Link to comment Share on other sites More sharing options...
TheOldOne822 Posted November 17, 2013 Share Posted November 17, 2013 In EU starting base setup was in a UPK and had a hidden level 0 for needed background stuff. See http://forums.nexusmods.com/index.php?/topic/811577-base-generation/ Link to comment Share on other sites More sharing options...
Bertilsson Posted November 18, 2013 Share Posted November 18, 2013 Specifically you would want to mod this line in XComStrategyGame.XGBase.GenerateTiles:if(Game().GetDifficulty() <= 1)toif(Game().GetDifficulty() >= 0) Link to comment Share on other sites More sharing options...
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