DamarStiehl Posted November 17, 2013 Share Posted November 17, 2013 One of the first mods I grabbed for the original XCom was a binary hack that prevented explosives from ruining alien loot (a completely arbitrary and upsetting nerf to big boomsticks IMO). The author was Drakous79 and the thread is here: http://forums.nexusmods.com/index.php?/topic/859544-fragments-friendly-explosives-disabling-explosives-kill-narratives/ Unfortunately it no longer works for Enemy Within, so I made my own modlet that does the same thing for EW. Tested and confirmed working. You need to search XComGame.upk for this pattern: BE C7 00 00 20 73 52 00 00 16 16 14 2D 01 0E C3 00 00 27And replace it with this pattern: BE C7 00 00 20 73 52 00 00 16 16 14 2D 01 0E C3 00 00 28 This flips the "true" check to "false" in the function OnDeath where it check if the target was killed by an explosion. For added convenience, I am attaching a config for XComModHelper that will apply this change. Have a blast! Link to comment Share on other sites More sharing options...
Drakous79 Posted November 17, 2013 Share Posted November 17, 2013 (edited) Great job :thumbsup: I've updated Fragments friendly explosives post with your hex DamarStiehl. Edited November 17, 2013 by Drakous79 Link to comment Share on other sites More sharing options...
jpinard Posted November 19, 2013 Share Posted November 19, 2013 So I just drop this file in, or do I need to do an .exe hack (which I'm a little afraid of doing since I haven't done it before) Link to comment Share on other sites More sharing options...
DamarStiehl Posted November 19, 2013 Author Share Posted November 19, 2013 You have to hack XComGame.upk to apply this, easiest to do ATM with XComModHelper, until ToolBoks is updated. Link to comment Share on other sites More sharing options...
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