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aahz8

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I made a simple set of scripts that change the mouse sensitivity based on what weapon you equip. This is the same method S.T.A.L.K.E.R. uses as "Weapon handling." The big weapons are slow and cumbersome so you aim more slowly vs. pistols, SMG ect which aim quickly.

 

For longer range weapons it makes aiming much easier at long distances but also more difficult at short range. (Aka, no more sniper rifles in vaults.) Using SMGs or pistols is better inside.

 

Here is the "slow" script that I used for the long range hunting rifle, sniper rifle, ect:

 

scn HandelingSlow


float sensitivity


Begin OnEquip player
  set sensitivity to getNumericIniSetting "fMouseSensitivity:controls"    
     set sensitivity to sensitivity * 0.35
SetNumericIniSetting "fMouseSensitivity:controls" sensitivity
END


Begin OnUnequip player
  set sensitivity to getNumericIniSetting "fMouseSensitivity:controls"    
     set sensitivity to sensitivity / 0.35
SetNumericIniSetting "fMouseSensitivity:controls" sensitivity
END
I have added the scripts (Very slow, slow, moderate, low) to all the vanilla weapons (no DLCs) and shared the .esp if you want to try it out (Requires NVSE).
Try the anti-material weapon, it has the slowest handling.
In the future, I would like this to be based on the weapons strength requirement and for the script to run every time the player equips any weapon (thus incorporating weapons that come from mods because currently I have to add the script to each weapon). If you have any ideas on how to do that please do it cause I don't!
If anyone wants to edit and release this go ahead! I don't care if you give me credit, I just want to play the game :smile:
Edited by aahz8
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