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Scripting Help Please


Stewb

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Hi, i have a problem with my script that i can't work out. Basically it should count the amount of items you wish to turn into scrap metal and give you the relevant amount back and also take all of the item to be scrapped. I've had numerous bugs with it, First people have reported to me when using my mod that it gives the correct amount of scrap metal but only takes one of the intended item (which should be impossible as it is the same Short string for both item removal and item receiving). The second bug is one i encounter myself, it takes the correct amount of items but gives the amount of scrap that the last item gave. I.e i scrapped 50 irons for 250 scrap metal, then scrapped 3 tin cans and still got 250 scrap metal, when i should of got 3 scrap metal.

 

Anyway here is the code, i've just posted the full thing despite it's size so you can see everything that is going on in case something else is affecting it:

 

scn SchematicsWorkbenchAmmoPortableScript

short button1
short button1a
short button1b
short button1c
short button2
short button3
short button4
short button5

short HasItems

short MenuCh

Short Ammo1
Short Ammo2
Short Ammo3
Short Ammo5
Short Ammo25
Short AmmoAll
Short AmmoRe
short AmmoMult

short item1
short item2
short item3

Ref Powder
Ref AmmoType

Begin OnActivate
if IsActionRef player == 1
set HasItems to 0
if GetHasNote Schematics10Note == 1  || GetHasNote Schematics308Note == 1  || GetHasNote Schematics32Note == 1  || GetHasNote Schematics44Note == 1
	set HasItems to 1
endif
if GetHasNote Schematics556Note == 1  || GetHasNote Schematics5Note == 1  || GetHasNote SchematicsbbNote == 1  || GetHasNote SchematicsmissileNote == 1
	set HasItems to 1
endif
if GetHasNote SchematicsshellNote == 1  || GetHasNote Schematics10Note10 == 1  || GetHasNote Schematics308Note10 == 1  || GetHasNote Schematics32Note10 == 1
	set HasItems to 1
endif
if GetHasNote Schematics44Note10 == 1  || GetHasNote Schematics556Note10 == 1  || GetHasNote Schematics5Note10 == 1  || GetHasNote SchematicsbbNote10 == 1
	set HasItems to 1
endif
if GetHasNote SchematicsmissileNote10 == 1  || GetHasNote SchematicsshellNote10 == 1  || GetHasNote Schematics10Note20 == 1  || GetHasNote Schematics308Note20 == 1
	set HasItems to 1
endif
if GetHasNote Schematics32Note20 == 1  || GetHasNote Schematics44Note10 == 1  || GetHasNote Schematics556Note20 == 1  || GetHasNote Schematics5Note20 == 1
	set HasItems to 1
endif
if GetHasNote SchematicsbbNote20 == 1  || GetHasNote SchematicsmissileNote10 == 1  || GetHasNote SchematicsshellNote20 == 1  || GetHasNote SchematicsWorkbenchMetalMeltNote == 1
	set HasItems to 1
endif
if GetHasNote SchematicsdartNote == 1  || GetHasNote SchematicsecpNote == 1  || GetHasNote SchematicsecNote == 1  || GetHasNote SchematicsffNote == 1
	set HasItems to 1
endif
if GetHasNote SchematicsmfcNote == 1  || GetHasNote SchematicsnukeNote == 1  || GetHasNote SchematicsrspikeNote == 1  || GetHasNote SchematicsdartNote10 == 1
	set HasItems to 1
endif
if GetHasNote SchematicsecpNote10 == 1  || GetHasNote SchematicsecNote10 == 1  || GetHasNote SchematicsffNote10 == 1  || GetHasNote SchematicsmfcNote10 == 1
	set HasItems to 1
endif
if GetHasNote SchematicsnukeNote10 == 1  || GetHasNote SchematicsrspikeNote10 == 1  || GetHasNote SchematicsdartNote20 == 1  || GetHasNote SchematicsecpNote20 == 1
	set HasItems to 1
endif
if GetHasNote SchematicsecNote20 == 1  || GetHasNote SchematicsffNote20 == 1  || GetHasNote SchematicsmfcNote20 == 1  || GetHasNote SchematicsnukeNote20 == 1
	set HasItems to 1
endif
if GetHasNote SchematicsplgNote == 1  || GetHasNote SchematicsplmNote == 1  || GetHasNote SchematicspugNote == 1  || GetHasNote SchematicspumNote == 1
	set HasItems to 1
endif
if GetHasNote SchematicsplgNote10 == 1  || GetHasNote SchematicsplmNote10 == 1  || GetHasNote SchematicspugNote10 == 1  || GetHasNote SchematicspumNote10 ==  1
	set HasItems to 1
endif
if GetHasNote SchematicsplgNote20 == 1  || GetHasNote SchematicsplmNote20 == 1  || GetHasNote SchematicspugNote20 == 1  || GetHasNote SchematicspumNote20 == 1
	set HasItems to 1
endif
if HasItems == 1
	set button1 to -1
	ShowMessage SchematicsWorkbenchAmmo0aMsg
else
	ShowMessage SchematicsWorkbenchNoneMsg
endif
endif
End
Begin GameMode
; Main Menu
if button1 == -1
Set button1 to GetButtonPressed
if button1 == 1
	ShowMessage SchematicsWorkbenchPCMsg
	Set MenuCh to 1
	Set button1a to -1
	return
elseif button1 == 2
	ShowMessage SchematicsWorkbenchAmountMsg
	Set MenuCh to 2
	Set button1b to -1
	return
elseif button1 == 3
	ShowMessage SchematicsWorkbenchAmountMsg
	Set MenuCh to 3
	Set button1b to -1
	return
elseif button1 == 4
	ShowMessage SchematicsAmmoMeltChoiceMsg
	Set button1c to -1
	return
elseif button1 == 5
	Activate
	return
endif
endif
;Powder Choice
if button1a == -1
set button1a to GetButtonPressed
if button1a == 0
	ShowMessage SchematicsWorkbenchAmountMsg
	Set Powder to WeapGrenadeFrag
	Set button1b to -1
	return
elseif button1a == 1
	ShowMessage SchematicsWorkbenchAmountMsg
	Set Powder to WeapMineFrag
	Set button1b to -1
	return
endif
endif
;Amount Choice Ammo
if button1b == -1
set button1b to GetButtonPressed
if button1b == 0
	Set Ammo1 to 1
	Set Ammo2 to 2
	Set Ammo3 to 3
	Set Ammo5 to 5
	Set Ammo25 to 25
	If MenuCh == 1
		ShowMessage SchematicsWorkbenchAmmoMsg
		Set button2 to -1
	ElseIf MenuCh == 2
		ShowMessage SchematicsWorkbenchAmmo2Msg
		Set button3 to -1
	ElseIf MenuCh == 3
		ShowMessage SchematicsWorkbenchAmmo3Msg
		Set button4 to -1
	EndIf
	return
elseif button1b == 1
	Set Ammo1 to 10
	Set Ammo2 to 20
	Set Ammo3 to 30
	Set Ammo5 to 50
	Set Ammo25 to 250
	If MenuCh == 1
		ShowMessage SchematicsWorkbenchAmmoMsg
		Set button2 to -1
	ElseIf MenuCh == 2
		ShowMessage SchematicsWorkbenchAmmo2Msg
		Set button3 to -1
	ElseIf MenuCh == 3
		ShowMessage SchematicsWorkbenchAmmo3Msg
		Set button4 to -1
	EndIf
	return
endif
endif
;Amount Choice Scrap
if button1c == -1
set button1c to GetButtonPressed
if button1c == 1
	Set Ammo1 to 1
	Set AmmoAll to 0
	ShowMessage SchematicsWorkbenchAmmo3aMsg
	Set button5 to -1
	return
elseif button1c == 2
	Set Ammo1 to 10
	Set AmmoAll to 0
	ShowMessage SchematicsWorkbenchAmmo3aMsg
	Set button5 to -1
	return
elseif button1c == 3
	Set Ammo1 to 1
	Set AmmoAll to 1
	ShowMessage SchematicsWorkbenchAmmo3aMsg
	Set button5 to -1
	return
endif
endif
;Gunpowder Ammo Menu
if button2 == -1
set button2 to GetButtonPressed
; 10mm		
if button2 == 1
		Set AmmoType to Ammo10mm
		Set AmmoRe to AmmoNorm*Ammo1
		if player.gethasNote Schematics10Note
			Set AmmoMult to 1 
		elseif player.gethasNote Schematics10Note10
			Set AmmoMult to 2
		elseif player.gethasNote Schematics10Note20
			Set AmmoMult to 3
		endif
; .308		
elseif button2 == 2
		Set AmmoType to Ammo308caliber
		Set AmmoRe to AmmoScope*Ammo1
		if player.gethasNote Schematics308Note
			Set AmmoMult to 1 
		elseif player.gethasNote Schematics308Note10
			Set AmmoMult to 2
		elseif player.gethasNote Schematics308Note20
			Set AmmoMult to 3
		endif
; .32
elseif button2 == 3
		Set AmmoType to Ammo32caliber
		Set AmmoRe to AmmoNorm*Ammo1
		if player.gethasNote Schematics32Note
			Set AmmoMult to 1 
		elseif player.gethasNote Schematics32Note10
			Set AmmoMult to 2
		elseif player.gethasNote Schematics32Note20
			Set AmmoMult to 3
		endif
; .44
elseif button2 == 4
		Set AmmoType to Ammo44magnum
		Set AmmoRe to AmmoScope*Ammo1
		if player.gethasNote Schematics44Note
			Set AmmoMult to 1 
		elseif player.gethasNote Schematics44Note10
			Set AmmoMult to 2
		elseif player.gethasNote Schematics44Note20
			Set AmmoMult to 3
		endif
; 5.56mm
elseif button2 == 5
		Set AmmoType to Ammo556mm
		Set AmmoRe to AmmoAuto*Ammo1
		if player.gethasNote Schematics556Note
			Set AmmoMult to 1 
		elseif player.gethasNote Schematics556Note10
			Set AmmoMult to 2
		elseif player.gethasNote Schematics556Note20
			Set AmmoMult to 3
		endif
; 5mm
elseif button2 == 6
		Set AmmoType to Ammo5mm
		Set AmmoRe to AmmoAuto*Ammo1
		if player.gethasNote Schematics5Note
			Set AmmoMult to 1 
		elseif player.gethasNote Schematics5Note10
			Set AmmoMult to 2
		elseif player.gethasNote Schematics5Note20
			Set AmmoMult to 3
		endif
; BB
elseif button2 == 7
		Set AmmoType to AmmoBB
		Set AmmoRe to AmmoNorm*Ammo1
		if player.gethasNote SchematicsBBNote
			Set AmmoMult to 1 
		elseif player.gethasNote SchematicsBBNote10
			Set AmmoMult to 2
		elseif player.gethasNote SchematicsBBNote20
			Set AmmoMult to 3
		endif
;Missile
elseif button2 == 8
	if ( player.GetItemCount SpareParts >= Ammo5) && ( player.GetItemCount Powder >= Ammo5)
		player.RemoveItem SpareParts Ammo5 1
		player.RemoveItem Powder Ammo5 1
		if player.gethasNote SchematicsmissileNote
			Set AmmoRe to (Ammo1*AmmoMiss)
			player.AddItem Ammomissile AmmoRe
		elseif player.gethasNote SchematicsmissileNote10
			Set AmmoRe to (Ammo1*AmmoMiss*2)
			player.AddItem Ammomissile AmmoRe
		elseif player.gethasNote SchematicsmissileNote20
			Set AmmoRe to (Ammo1*AmmoMiss*3)
			player.AddItem Ammomissile AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts 
		set item2 to player.GetItemCount Powder 
		ShowMessage SchematicsWorkbenchFailureAmmoMsg, item1, item2
	endif
; Shell
elseif button2 == 9
	if ( player.GetItemCount SpareParts >= Ammo2) && ( player.GetItemCount Powder >= Ammo1)
		player.RemoveItem SpareParts Ammo2 1
		player.RemoveItem Powder Ammo1 1
		if player.gethasNote SchematicsshellNote
			Set AmmoRe to (Ammo1*AmmoNorm)
			player.AddItem AmmoShotgunShell AmmoRe
		elseif player.gethasNote SchematicsshellNote10
			Set AmmoRe to (Ammo1*AmmoNorm*2)
			player.AddItem AmmoShotgunShell AmmoRe
		elseif player.gethasNote SchematicsshellNote20
			Set AmmoRe to (Ammo1*AmmoNorm*3)
			player.AddItem AmmoShotgunShell AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts 
		set item2 to player.GetItemCount Powder 
		ShowMessage SchematicsWorkbenchFailureAmmoMsg, item1, item2
	endif
endif
endif	
;Energy Ammo Menu
if ( Button3 == -1 )
Set Powder to FissionBattery
set button3 to GetButtonPressed
; Dart		
if button3 == 1
		Set Powder to AmmoIngBlank
		Player.additem AmmoIngBlank 1
		Set AmmoType to AmmoDart
		Set AmmoRe to AmmoNorm*Ammo1
		if player.gethasNote SchematicsDartNote
			Set AmmoMult to 1 
		elseif player.gethasNote SchematicsDartNote10
			Set AmmoMult to 2
		elseif player.gethasNote SchematicsDartNote20
			Set AmmoMult to 3
		endif
; ECP
elseif button3 == 2
		Set AmmoType to AmmoElectronChargePack
		Set AmmoRe to AmmoAuto*Ammo1
		if player.gethasNote SchematicsECPNote
			Set AmmoMult to 1 
		elseif player.gethasNote SchematicsECPNote10
			Set AmmoMult to 2
		elseif player.gethasNote SchematicsECPNote20
			Set AmmoMult to 3
		endif	
; EC
elseif button3 == 3
		Set AmmoType to AmmoSmallEnergyCell
		Set AmmoRe to AmmoNorm*Ammo1
		if player.gethasNote SchematicsECNote
			Set AmmoMult to 1 
		elseif player.gethasNote SchematicsECNote10
			Set AmmoMult to 2
		elseif player.gethasNote SchematicsECNote20
			Set AmmoMult to 3
		endif
; FF
elseif button3 == 4
	if ( player.GetItemCount SpareParts >= Ammo1) && ( player.GetItemCount Scotch >= Ammo1) && ( player.GetItemCount Whiskey >= Ammo1)
		player.RemoveItem SpareParts Ammo1 1
		player.RemoveItem Scotch Ammo1 1
		player.RemoveItem Whiskey Ammo1 1
		if player.gethasNote SchematicsffNote
			Set AmmoRe to (Ammo1*AmmoAuto)
			player.AddItem AmmoFlamerFuel AmmoRe
		elseif player.gethasNote SchematicsffNote10
			Set AmmoRe to (Ammo1*AmmoAuto*2)
			player.AddItem AmmoFlamerFuel AmmoRe
		elseif player.gethasNote SchematicsffNote20
			Set AmmoRe to (Ammo1*AmmoAuto*3)
			player.AddItem AmmoFlamerFuel AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts 
		set item2 to player.GetItemCount Scotch  
		set item3 to player.GetItemCount Whiskey
		ShowMessage SchematicsWorkbenchFailureAmmoFlameMsg, item1, item2, item3
endif	
; MFC
elseif button3 == 5
		Set AmmoType to AmmoMicroFusionCell
		Set AmmoRe to AmmoNorm*Ammo1
		if player.gethasNote SchematicsMFCNote
			Set AmmoMult to 1 
		elseif player.gethasNote SchematicsMFCNote10
			Set AmmoMult to 2
		elseif player.gethasNote SchematicsMFCNote20
			Set AmmoMult to 3
		endif
; Nuke
elseif button3 == 6
	if ( player.GetItemCount SpareParts >= Ammo5) && ( player.GetItemCount AbraxoCleaner >= Ammo5) && ( player.GetItemCount Turpentine >= Ammo5)
		player.RemoveItem SpareParts Ammo5 1
		player.RemoveItem AbraxoCleaner Ammo5 1
		player.RemoveItem Turpentine Ammo5 1
		if player.gethasNote SchematicsnukeNote
			Set AmmoRe to (Ammo1*AmmoNuke)
			player.AddItem AmmoFatMan AmmoRe
		elseif player.gethasNote SchematicsnukeNote10
			Set AmmoRe to (Ammo1*AmmoNuke*2)
			player.AddItem AmmoFatMan AmmoRe
		elseif player.gethasNote SchematicsnukeNote20
			Set AmmoRe to (Ammo1*AmmoNuke*3)
			player.AddItem AmmoFatMan AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts 
		set item2 to player.GetItemCount AbraxoCleaner 
		set item3 to player.GetItemCount Turpentine
		ShowMessage SchematicsWorkbenchFailureAmmoNukeMsg, item1, item2, item3
endif	
; Spike
elseif button3 == 7
		Set Powder to SpareParts
		Set AmmoType to AmmoRailwaySpikes
		Set AmmoRe to AmmoNorm*Ammo1
		if player.gethasNote SchematicsRSpikeNote
			Set AmmoMult to 1 
		elseif player.gethasNote SchematicsRSpikeNote10
			Set AmmoMult to 2
		elseif player.gethasNote SchematicsRSpikeNote20
			Set AmmoMult to 3
		endif
endif	
endif
;Adding Ammo
If AmmoMult > 0
if ( player.GetItemCount SpareParts >= Ammo1) && ( player.GetItemCount Powder >= Ammo1)
	player.RemoveItem SpareParts Ammo1 1
	player.RemoveItem Powder Ammo1 1
	Set AmmoRe to (AmmoRe*AmmoMult)
	player.AddItem AmmoType AmmoRe
	Set AmmoMult to 0
else
	set item1 to player.GetItemCount SpareParts 
	set item2 to player.GetItemCount Powder 
	ShowMessage SchematicsWorkbenchFailureAmmoMsg, item1, item2
endif
EndIf
;Explosives Menu
if ( button4 == -1 )
set button4 to GetButtonPressed
;PLG		
if button4 == 1
	if ( player.GetItemCount SpareParts >= Ammo1) && ( player.GetItemCount AmmoMicroFusionCell >= Ammo25)
		player.RemoveItem SpareParts Ammo1 1
		player.RemoveItem AmmoMicroFusionCell Ammo25 1
		if player.gethasNote SchematicsplgNote
			Set AmmoRe to (Ammo1)
			player.AddItem WeapGrenadePlasma AmmoRe 
		elseif player.gethasNote SchematicsplgNote10
			Set AmmoRe to (Ammo1*2)
			player.AddItem WeapGrenadePlasma AmmoRe
		elseif player.gethasNote SchematicsplgNote20
			Set AmmoRe to (Ammo1*3)
			player.AddItem WeapGrenadePlasma AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts
		set item2 to player.GetItemCount AmmoMicroFusionCell
		ShowMessage SchematicsWorkbenchFailureAmmoPlasmaMsg, item1, item2
	endif	
; PLM
elseif button4 == 2
	if ( player.GetItemCount SpareParts >= Ammo1) && ( player.GetItemCount AmmoMicroFusionCell >= Ammo25)
		player.RemoveItem SpareParts Ammo1 1
		player.RemoveItem AmmoMicroFusionCell Ammo25 1
		if player.gethasNote SchematicsplmNote
			Set AmmoRe to (Ammo1)
			player.AddItem WeapMinePlasma AmmoRe 
		elseif player.gethasNote SchematicsplmNote10
			Set AmmoRe to (Ammo1*2)
			player.AddItem WeapMinePlasma AmmoRe
		elseif player.gethasNote SchematicsplmNote20
			Set AmmoRe to (Ammo1*3)
			player.AddItem WeapMinePlasma AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts
		set item2 to player.GetItemCount AmmoMicroFusionCell
		ShowMessage SchematicsWorkbenchFailureAmmoPlasmaMsg, item1, item2
	endif
; PUG
elseif button4 == 3
	if ( player.GetItemCount SpareParts >= Ammo1) && ( player.GetItemCount AmmoSmallEnergyCell >= Ammo25)
		player.RemoveItem SpareParts Ammo1 1
		player.RemoveItem AmmoSmallEnergyCell Ammo25 1
		if player.gethasNote SchematicspugNote
			Set AmmoRe to (Ammo1)
			player.AddItem WeapGrenadePulse AmmoRe 
		elseif player.gethasNote SchematicspugNote10
			Set AmmoRe to (Ammo1*2)
			player.AddItem WeapGrenadePulse AmmoRe
		elseif player.gethasNote SchematicspugNote20
			Set AmmoRe to (Ammo1*3)
			player.AddItem WeapGrenadePulse AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts
		set item2 to player.GetItemCount AmmoSmallEnergyCell
		ShowMessage SchematicsWorkbenchFailureAmmoPulseMsg, item1, item2
	endif
; PUM
elseif button4 == 4
	if ( player.GetItemCount SpareParts >= Ammo1) && ( player.GetItemCount AmmoSmallEnergyCell >= Ammo25)
		player.RemoveItem SpareParts Ammo1 1
		player.RemoveItem AmmoSmallEnergyCell Ammo25 1
		if player.gethasNote SchematicspumNote
			Set AmmoRe to (Ammo1)
			player.AddItem WeapMinePulse AmmoRe 
		elseif player.gethasNote SchematicspumNote10
			Set AmmoRe to (Ammo1*2)
			player.AddItem WeapMinePulse AmmoRe
		elseif player.gethasNote SchematicspumNote20
			Set AmmoRe to (Ammo1*3)
			player.AddItem WeapMinePulse AmmoRe
		endif
	else
		set item1 to player.GetItemCount SpareParts
		set item2 to player.GetItemCount AmmoSmallEnergyCell
		ShowMessage SchematicsWorkbenchFailureAmmoPulseMsg, item1, item2
	endif	
endif
endif
; Scrap Metal
if ( button5 == -1)
Set button5 to GetButtonPressed
; Iron
if button5 == 1
	if (player.GetItemCount Iron >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount Iron)
		EndIf
		player.removeitem Iron Ammo1 1
		Set AmmoRe to (Ammo1*5)
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount Iron
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; TPO
elseif button5 == 2
	if (player.GetItemCount ToasterPostWar >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount ToasterPostWar)
		EndIf
		player.removeitem ToasterPostWar Ammo1 1
		Set Ammo1 to (Ammo1*3)
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount ToasterPostWar
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; TPR
elseif button5 == 3
	if (player.GetItemCount ToasterPreWar >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount ToasterPreWar)
		EndIf
		player.removeitem ToasterPreWar Ammo1 1
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount ToasterPreWar
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; Nuka
elseif button5 == 4
	if (player.GetItemCount NukaTruck >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount NukaTruck)
		EndIf
		player.removeitem NukaTruck Ammo1 1
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount NukaTruck
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; Pot
elseif button5 == 5
	if (player.GetItemCount BigPot >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount BigPot)
		EndIf
		player.removeitem BigPot Ammo1 1
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount BigPot
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; BTC
elseif button5 == 6
	if (player.GetItemCount TinCan02 >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount TinCan02)
		EndIf
		player.removeitem TinCan02 Ammo1 1
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount TinCan02
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; TC
elseif button5 == 7
	if (player.GetItemCount TinCan01 >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount TinCan01)
		EndIf
		player.removeitem TinCan01 Ammo1 1
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount TinCan01
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; MCPo
elseif button5 == 8
	if (player.GetItemCount PotCookingMetal >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount PotCookingMetal)
		EndIf
		player.removeitem PotCookingMetal Ammo1 1
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount PotCookingMetal
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
; MCPa
elseif button5 == 9
	if (player.GetItemCount PanCookingMetal >= Ammo1)
		If AmmoAll == 1
			Set Ammo1 to (player.GetItemCount PanCookingMetal)
		EndIf
		player.removeitem PanCookingMetal Ammo1 1
		player.additem SpareParts AmmoRe
	else
		set item1 to player.GetItemCount PanCookingMetal
		ShowMessage SchematicsWorkbenchFailureMetalMsg, item1
	endif
endif
endif
End

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