KhajitDave Posted October 26, 2022 Share Posted October 26, 2022 So I recently noticed 2 of my mods were conflicting in a way I didn't expect.In one mod I added a new race, and edited an existing armor/skin to be usable with that new race.In the second mod I basically did the same thing, but using the same skin. I thought that the edited data for the skin would be "merged" when loading both mods- so the skin would be available for Race1, and also for Race2, but actually one version of the Skin is replaced with the other (depending on load order). This means that the new creature added by the mod is invisible because its skin isn't available for that race. So my first question is basically, should I not be editing the vanilla files in this way, in order to avoid conflicts like this? What I've done is copied the vanilla skin so that it's its own entry, for both mods. This works fine.HOWEVER, the new creatures in the mods also wear certain clothes/armors, so I have the exact same problem with the Armor-Addons. Does this mean that I also need to create new versions of each of the armor types, rather than edit the vanilla files?This would work fine, but I'm guessing it means that the game would end up with duplicate armor/clothing types. I'm not sure if that would be much of a problem but I don't think it's ideal. Thanks Link to comment Share on other sites More sharing options...
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