Macaquinho Posted November 17, 2013 Share Posted November 17, 2013 I dont know why but they just keep falling from bridges in Anvil docks, and basicly everywhere outside cities they go aggainst a house and keep on walking aggainst it. I never touched the waterfront and nps just go for a swim or stay stuck in a rock/tree .... it's annoying xDwhats the problem?*i cleaned all mods (TES4 EDIT) and i disabled and deleted all mods that alter specific locations like Avil bay expansion and Bravil docks.Cant see whats the problem here, any tips ?(just for the record, i'm newbie at modding oblivion, but i informed myself on forums and threads to get an idea of things, but still theres a lot of ways i could get things wrong)Heres my load order and active mods: Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmProgress.esmRealisticLeveling.esmUnofficial Oblivion Patch.espUOPS Additional Changes.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espEnhanced Water v2.0 HD.espNatural_Water_by_Max_Tael.espSounds of Cyrodiil.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espCrowded Cities 15.espSpell Delete And Item Remove.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espOscuro's_Oblivion_Overhaul.espOMOBS Optional Combat Settings.espMart's Monster Mod.espMart's Monster Mod for OOO.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - City Defences.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espOOO-WaterFish.espCyrodiil transportation network 1.3.espAlchemistsCave.espBHC_Expanded.espBrotherhoodRenewed.esp24HrArenaAliveV2Towers.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espThe Lost Spires.espSolace.espbartholm.espNatural_Vegetation_by_Max_Tael.espAlternative Start by Robert Evrae.espRealisticFatigue.espRealisticHealth.espMidasSpells.espProgressGSD.espProgressMBSP.espProgressSBSP.espProgressRBSP.espProgressRacial.espProgressArmorer.espOblivion_Character_Overhaul.espOOO-Respawn_Week.espUVIII.espFalling Leaves.espBashed Patch, 0.espheeeeeeeeeeeeeeeeeeeelp Link to comment Share on other sites More sharing options...
mhahn123 Posted November 20, 2013 Share Posted November 20, 2013 What you are describing is most likely the result of path grids being disrupted. It is a common mod conflict when two mods affect the same set of game cells because path grids are "winner takes all" based on load order. I am unfamiliar with some of the mods in your load order and can't tell you which may be the culprit. If it's happening in more than one area you may have multiple mod conflicts. In which case it may be wise to just revert back to vanilla Oblivion and begin installing mods one at a time, testing things with each addition. This way you can pin down the source(s) of your problems and decide which mods you wish to keep using. Best of luck. Wish I could be more helpful. Link to comment Share on other sites More sharing options...
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