matto0107 Posted May 11, 2009 Share Posted May 11, 2009 So I've just started using the G.E.C.K. I'll use Amata as an example: 1. How do I make npc's move after a certain quest has been completed? If I just wanted to move Amata to inside the Citadel (assuming she's alive) after the final quest in Broken Steel, how would I do that? 2. Then how do I edit her dialouge so it is different once she moves into the Citadel (so again it changes after the final quest in Broken Steel)? Thanks in advance. Link to comment Share on other sites More sharing options...
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