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Exnem/HGEX/Roberts problems


Moeror

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Ok, ive downloaded all 3 of these. First time, the men had no torso's and women didnt either. I turned off roberts and males were fine, but women still no toro's. Ive tried everythng to get these to work. I have Olblivion mod manager. Any ideas? I have both exnem and HGEC activated. I even tried with just one or the other and still nothing.
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It looks as if you have not installed correctly.

If what I have written below isn't clear as mud then look through more forum topics until it is.

(general mod talk - pinned)

One last thing - go slow, be precise. Keep all of your zips for future reference and re-installations.

 

Most mods will say simply - extract to your Oblivion Data folder. If the mod is assembled well

this will work, but not always. You may already know some of what is below....

 

Manual installation guide.

Extract the mod to a folder somewhere outside your game (name it what you like).

Now open the mod in one window and your Oblivion Data folder in another. Line them up side by side

and click through the folders of the mod. Compare these with the Oblivion Data folder.

You will find that the esp's belong in the Oblivion\Data\.

 

There should also be a folder called meshes and one called textures (in the game folder).

If not, put the corresponding folders (textures, meshes, etc.) from your mod in the Data folder

if prompted to overwrite say OK, then you activate the esp.

In your case you will be dealing with the Characters folders.

(I personally rarely use the overwrite option. I prefer to locate the file in question so I know

exactly what is being replaced. Then I can back it up if I am not sure.)

 

If there is a Mesh and texture folder then open one. Then open the same

one in your mod. If you open the mesh folder you may see several others folders. Again compare these with

the folder structure of the mod. Your mod may have folders of it's own ie. - "This mod".

Then you would have - Data\Meshes\This mod. OR - it may be something like Data\Meshes\Architecture\Store.

The last folder in line will have the files the mod needs to work.

 

If there is already a "Store" folder I usually select all the files in the mod and drag and drop them to the folder in

the Oblivion game Store folder. (Meshes\Architecture\Store - open and d&d the files to it)

If not then I drag and drop the new folder into the folder in question (Meshes\Armor\ -the mods folder).

The same with textures and any other folder types - (music, Distant LOD, etc.).

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If i'm using OMOD and I just load the archive, will it still put the files into the correct folders when I activate them?

 

do not unzip the files then do this!

 

ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

 

add exnems, then add HGEC and then Roberts

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If i'm using OMOD and I just load the archive, will it still put the files into the correct folders when I activate them?

 

Would have been nice to know it was an OMOD in the first post.

 

While I'm here though... A manual install will give better functionality as you will

have access to the texture folders should you decide later to use different

textures on different races. For example tattoos or tan lines etc. With manual

it is then simply a matter of swapping the new texture into the relevant folder.

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