maywire Posted May 11, 2009 Share Posted May 11, 2009 Whenever I try to change textures on this nif, the new textures end up with numbers after them, which weren't there on the originals. When I try to use it in the geck, it crashes. When I reload the file in nifskope, I get the following error: ""device position incorrect after block number 19 (BSShaderTextureSet) at 98730 ended at 98795 expected 98758"" and the textures are gone. What's going on?? Link to comment Share on other sites More sharing options...
maywire Posted May 11, 2009 Author Share Posted May 11, 2009 Ok, I managed to fix that problem, but now I have another. The new textures won't show up in game, it just shows the old textures. Everything looks like it should in nifskope, but in the geck the model shows up with swirly rainbows all over it. What have I done wrong? Link to comment Share on other sites More sharing options...
neunen Posted May 11, 2009 Share Posted May 11, 2009 are you using archiveinvalidationinvalidated? edit: also make sure that the textures file path in nifskope has the textures folder at the beginning. ie textures\armor\whatever\tex.ddsnot just armor\whatever\tex.dds sometimes if you use the browse to button, nifskope wont add the base texture folder Link to comment Share on other sites More sharing options...
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