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Bullpup Mod Help Needed


piccol0

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Hey, I have ported a custom bullpup model (from fpsbanana) over but would like to make an anim so the left hand rests a few inches closer to the right one when holding the weapon. Anyone know of any tutorials out there to aid with that?

 

 

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The problem is that there are a limited number of animation slots. So to make a new one you would have to replace an old one. i would bug the FOSE guys about it so that they can get functionality for custom reloads.
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you can change the idle position of the hands, however this will look bad since every animation using that Hand-grip style will lead INTO and OUT of that position.

 

If you go modifying the resting pose for that wield style, each animation will have to blend into it, which will likely result in crazy bent wrists and arms, or may cause IK errors with the bones. Atleast, thats what I assume.

 

Long answer: yes, custom animations are definitely possible, as is almost anything. With FOSE and ALOT of research, experimentation and hard work, yes it can be done. Or, as mentioned, contact the Valhalla guys because apparently they have custom animations already in use! (I havent had time to check that out, but ill need it since alot of the guns im making for my mod require alternative hand-positions. So far ive just been warping the guns to match current fallout wield positions)

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