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New manufacturing machine not showing items required in terminal


Pyroteknics

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Hi, glad you're finding the article I made useful. I'll try and help if I can...

 

When you say the terminal entry is not showing, is this the main terminal or a terminal sub-menu? In this case using my mod as an example, a terminal would be say a Nuka Bottling machine, Vim bottling machine etc and the terminal sub-menu would be the items to manufacture (e.g. Nuka Cherry, Nuka Quantum etc) from said machine. Your container (CONT) should point to the terminal you made.

 

Previously I ended up with an issue selecting an item to build would only show brackets and only ever build the first item listed in the build list regardless of what was selected and was down to the scripts themselves.

 

The main WorkshopBuilderScript.psc I have in .\Fallout 4\Data\Scripts\Source\User\DLC05 alongside the DLC05InitScript.psc. These are the source files but aren't actually edited but used by every machine. The scripts for your terminal sub-menus should be in .\Fallout 4\Data\Scripts\Source\User\Fragments\Terminals (you can place it in a new folder of your mods name if you like) which then the fragment entries that are mentioned in my guide have a small entry such as DLC05Init.SetRecipe(0, akterminalRef, LinkTerminalKeyword) with the recipe number incrementing by one on each entry in the terminal. The finished scripts end up in .\Fallout 4\Data\Scripts\DLC05\Fragments\Terminals as compiled .pex files.

 

Once it's saved in CK, it should turn the source .psc files into compiled .pex files that the game actually reads from and that need to be included when releasing the mod.

 

Hope that helps a bit...

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Thanks for you answer.

 

The main terminal entry is not showing, in you example it would be Nuka bottling machine. Other machines connected to the network do show, I've also tried to connect one terminal and one power plant to my new machine only, nothing shows up.

 

I also tried to put the two scripts in User/DLC05 (btw you might want to amend your tutorial, it only suggests to put the init one there), still no dice in getting it recognized after reloading the esp file. The weird thing is, it recognizes around half the scripts in the DLC05 folder, regrdless of whether they're there or not (tried cleaning out the source/DLC05 folder entirely), which makes me think it's getting them from somewhere else, but I can't figure out where.

 

Submenu fragments are there and correctly compiled as TERM_LSG_DLC05nativeWorkshop_03000F9A.psc/.pex.

 

Thanks again!

Edited by GlorfindelCotton
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There is a similar post to yours that I noticed you also posted on but have also put a reply in there about checking the container (CONT) and terminals (TERM) themselves to make sure they are referenced properly. Check that out if you haven't already about the order items are created and linked.

 

Might get a little confusing going back and forth between topics!

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