Stewb Posted May 11, 2009 Share Posted May 11, 2009 Sorry for my screw-up posting this last time, i never realised how big my script was.... Anyways i upload a txt file with the script this time, so you should be able to hit the reply button this time :) Hi, i have a problem with my script that i can't work out. Basically it should count the amount of items you wish to turn into scrap metal and give you the relevant amount back and also take all of the item to be scrapped. I've had numerous bugs with it, First people have reported to me when using my mod that it gives the correct amount of scrap metal but only takes one of the intended item (which should be impossible as it is the same Short string for both item removal and item receiving). The second bug is one i encounter myself, it takes the correct amount of items but gives the amount of scrap that the last item gave. I.e i scrapped 50 irons for 250 scrap metal, then scrapped 3 tin cans and still got 250 scrap metal, when i should of got 3 scrap metal. The problem i wrote in the last post, hope someone can reply this time :)Think i'm gonna use Pre-view Post button more now :D Link to comment Share on other sites More sharing options...
Stewb Posted May 14, 2009 Author Share Posted May 14, 2009 Hello? no-one? anyone? Link to comment Share on other sites More sharing options...
ikermen Posted May 15, 2009 Share Posted May 15, 2009 Hi,I think I've seen something wrong.But in any case I am not sure because this script is very long and difficult to read. For the first bug, you don´t use the same short with all RemoveItem commands. Perhaps one of the variables are configured to zero. Could you specify which objects are those that give the error? For the second bug, when you use the command Set to save a value, it store only the last value.So when you press the button IRON, the AmmoRe variable store the value Ammo1*5.But when you prees the button TC (the number 7), I don´t see nowhere that you set again the AmmoRe variable. So AmmoRe remains Ammo1*5. Link to comment Share on other sites More sharing options...
Stewb Posted May 15, 2009 Author Share Posted May 15, 2009 Thx, i think that may be it, i will try it out. One thing though, The Ammo1 is Set up at the Scrap Amount Choice Menu, sorry, i know its long, i'll find the revelant bit and try posting it in a codebox for you to see. Looking at it, i probably just forgot to replace AmmoRe with Ammo1 for button 6 onward :wallbash: The rest i just forgot the Set AmmoRe... :wallbash: Thx, guess i'm getting a lil senile in my mid 20s :P ;Amount Choice Scrap if button1c == -1 set button1c to GetButtonPressed if button1c == 1 Set Ammo1 to 1 Set AmmoAll to 0 ShowMessage SchematicsWorkbenchAmmo3aMsg Set button5 to -1 return elseif button1c == 2 Set Ammo1 to 10 Set AmmoAll to 0 ShowMessage SchematicsWorkbenchAmmo3aMsg Set button5 to -1 return elseif button1c == 3 Set Ammo1 to 1 Set AmmoAll to 1 ShowMessage SchematicsWorkbenchAmmo3aMsg Set button5 to -1 return endif endif ; Scrap Metal if ( button5 == -1) Set button5 to GetButtonPressed ; Iron if button5 == 1 if (player.GetItemCount Iron >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount Iron) EndIf player.removeitem Iron Ammo1 1 Set AmmoRe to (Ammo1*5) player.additem SpareParts AmmoRe else set item1 to player.GetItemCount Iron ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; TPO elseif button5 == 2 if (player.GetItemCount ToasterPostWar >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount ToasterPostWar) EndIf player.removeitem ToasterPostWar Ammo1 1 Set Ammo1 to (Ammo1*3) player.additem SpareParts AmmoRe else set item1 to player.GetItemCount ToasterPostWar ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; TPR elseif button5 == 3 if (player.GetItemCount ToasterPreWar >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount ToasterPreWar) EndIf player.removeitem ToasterPreWar Ammo1 1 player.additem SpareParts AmmoRe else set item1 to player.GetItemCount ToasterPreWar ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; Nuka elseif button5 == 4 if (player.GetItemCount NukaTruck >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount NukaTruck) EndIf player.removeitem NukaTruck Ammo1 1 player.additem SpareParts AmmoRe else set item1 to player.GetItemCount NukaTruck ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; Pot elseif button5 == 5 if (player.GetItemCount BigPot >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount BigPot) EndIf player.removeitem BigPot Ammo1 1 player.additem SpareParts AmmoRe else set item1 to player.GetItemCount BigPot ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; BTC elseif button5 == 6 if (player.GetItemCount TinCan02 >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount TinCan02) EndIf player.removeitem TinCan02 Ammo1 1 player.additem SpareParts AmmoRe else set item1 to player.GetItemCount TinCan02 ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; TC elseif button5 == 7 if (player.GetItemCount TinCan01 >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount TinCan01) EndIf player.removeitem TinCan01 Ammo1 1 player.additem SpareParts AmmoRe else set item1 to player.GetItemCount TinCan01 ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; MCPo elseif button5 == 8 if (player.GetItemCount PotCookingMetal >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount PotCookingMetal) EndIf player.removeitem PotCookingMetal Ammo1 1 player.additem SpareParts AmmoRe else set item1 to player.GetItemCount PotCookingMetal ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif ; MCPa elseif button5 == 9 if (player.GetItemCount PanCookingMetal >= Ammo1) If AmmoAll == 1 Set Ammo1 to (player.GetItemCount PanCookingMetal) EndIf player.removeitem PanCookingMetal Ammo1 1 player.additem SpareParts AmmoRe else set item1 to player.GetItemCount PanCookingMetal ShowMessage SchematicsWorkbenchFailureMetalMsg, item1 endif endif endif Link to comment Share on other sites More sharing options...
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