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[LE] Problems with setting up quest.


wilwhitt56

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I'm having issues with a quest I'm trying to make. Nothing over the top, just like fives stages. I'm trying to follow BestinSlots's tutorial on it, but I'm running into a lot of issues with it though.

 

1.The Quest giver, Namarina, Won't speak to me. It's odd because she use to and would even give me the quest. I kinda noticed it happened after I started working on Aliases

 

 

2. When she did give me the quest, the script I tried to write in for the journal ( where once you read it, it suppose to go to stage 3) didn't work either.

This is the script I put in the journal's itself:

Quest Property CGJournalProperty Auto
Event OnRead()
CGJournalProperty.SetObjectiveDisplayed(10)
CGJournalProperty.SetStage(30)
endEvent

 

3. I jumped ahead to the boss fight and noticed that stage 3 ends, but doesn't jump to stage 4. I also noticed that the ring doesn't end up in the the Boss's inventory like it's suppose to.

This is that Script:

Scriptname CGQuestRingScript extends ObjectReference
Quest Property CGQuestRingProperty Auto
Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)
if (newContainer == Game.GetPlayer())
CGQuestRingProperty.SetObjectivedisplayed(30)
CGQuestRingProperty.SetStage(41)
endif
EndEvent

 

These are some of the images of the quest setup as well, just in case that someone see's something wrong.

https://imgur.com/a/Jjj0gzw

--------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

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I tried to follow your issue explanation, but it's very lacking, you need to take in account that you are the only one in front of your pc and with the idea's layout, there is crucial data / steps that you need to provide so that other can assist you.


For example:

"I jumped ahead to the boss fight and noticed that stage 3 ends, but doesn't jump to stage 4"

Jumped from where? where and how stage 4 is supposed to fire?


"I also noticed that the ring doesn't end up in the the Boss's inventory like it's suppose to."

This suggests that an event occur that was supposed to add the ring to that actor, what event?


Take and explain your issues one at a time, step by step. This will help not only others help you better, but it will also help you.


As for your actors not talking to you:

If all dialogues are set up correctly, then the issue is that you don't have generated a 'SEQ' file, which you need to update every time you add / change something in the quest objects, otherwise it will maulfanction in-game.


Also don't ever test your mod on a 'save file' that has seen your mod.

Edited by maxarturo
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I fixed #3, I just stuck the ring in the Boss's Inventory. I'm still having issues with Namarina though. I tried everything to fix her, got rid of all the Alias's, updated the SEQ at least 100 times, tried adjusting the quest, NOTHING. Someone did mention that a when a SEQ file is made in the wrong time, it can screw up the dialogue. I'm wondering thats what's going on. If this is the case, then how would I fix that?

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I fixed #3, I just stuck the ring in the Boss's Inventory. I'm still having issues with Namarina though. I tried everything to fix her, got rid of all the Alias's, updated the SEQ at least 100 times, tried adjusting the quest, NOTHING. Someone did mention that a when a SEQ file is made in the wrong time, it can screw up the dialogue. I'm wondering thats what's going on. If this is the case, then how would I fix that?

Ok, so i noticed that it's ANY kind of dialogue. I just tried to do a test dialogue in the Quest Dialogue view, and the NPC that's suppose to have it, doesn't. The only one that works is Alisma, and her dialogue is outside of the quest in her own dialogue.
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