cassss Posted November 19, 2013 Share Posted November 19, 2013 Recently restarted fo3 with a few new mods thrown in to an already heavily modded game, i noticed that the index finger on my left hand was stretched (it was 2 ft long) it would return to normal if i closed the game and loaded a save but it kept doing it, then i started to notice things like really long arms (2ft past the hands sort of thing), seems to be the armor i was wearing that was causing it as since changing the armor (i will update if things change) the problem has not come back, what exactly causes these issues with armor as i like the armor and if i can i would like to sort it, thanks Link to comment Share on other sites More sharing options...
cassss Posted November 19, 2013 Author Share Posted November 19, 2013 One more thing, noticed people are not always holding their weapons correctly, saving and loading sorts it but was wandering if the two may be connected, i know i had this once before but i cant remember what fixed that Link to comment Share on other sites More sharing options...
Purr4me Posted November 19, 2013 Share Posted November 19, 2013 (edited) stiffness, rubber banding, strechy things taking place is video drivers. Game, in game settings set too low, or not matching the game requirments. you see at any time in megaton, NPC's walking but are not moving? like staues, that's the game settings screen size. Possible a dll is not correct, from direct -x packaging. OR the systems display driver is wrong, or not in tolerence of the games needs.basic test setup is 1024 x 768 external display settings in launcher or Fomm.in game main menu settings on large. reset and test.more info is required here. kitty. Edited November 19, 2013 by Purr4me Link to comment Share on other sites More sharing options...
cassss Posted November 19, 2013 Author Share Posted November 19, 2013 Everything else in game seems normal other than the two issues above, the issue with my hands and fingers only effected me and so far it only happens if i wear a particular non vanilla armor that has recently been added, the issue of holding guns upside down was effecting my two non vanilla followers everyone else was normal, i use exactly the same armor in fallout new vegas without the issue (obviously the nv version), the game isnt a new install i have played it for many hundreds of hours without these issues (apart from the upside down guns at one time, cant remember what cured that), i have simply added a few things and started a new game so no settings have changed from before, game is always launched using fose, textures are set as large, screen resolution 1920 x 1080, quality high Link to comment Share on other sites More sharing options...
Purr4me Posted November 19, 2013 Share Posted November 19, 2013 you need to access the armors in the geck under fallout 3 and set them to it's code so the engine will process them corectly. the kit does strange things to items not Vanilla, IT can fix that. On the mesh items, just open them up in the geck as to edit them, but just selet them and then close. use the mod or an esp of your choice, or make a fresh esp to control what you edit. Even though you touch nothing of them, the geck will register hidden data in the esp for them so when they do load, they load with vanilla code for fallout 3 and not NV. Fose for NV is not the same as Fose for FO3. Content is effected by the geck. IF you edit it. again, just open the data and close each one, click the icon in the tab bar above in the geck that looks like a Floppy Disc, save. wait, and do the next item. you do this for all objects you want corrected. It's a shot you must take. If that is the only thing taking place, you havea short list of items to render in place. check the esp you make and test it. kitty. Link to comment Share on other sites More sharing options...
cassss Posted November 19, 2013 Author Share Posted November 19, 2013 Updated my graphics drivers to be on the safe side, not that they where that old but i did recall having the occasional rubber band issue in the past (had to look it up to know what elastic banding was) which i had always put down to being one of fallout's quirks, wore the armor for a good 30 plus minutes real time before my index finger grew (happened when i fast traveled, not the first time i had fast traveled in that time though), whilst i know some of the meshes and textures are from new vegas the esp that came with the mod was purpose made for f03, the armors are something someone else put together not myself, let me get this straight so i open the esp in geck, find the armors in the armor section select edit to open the window but touch nothing select ok and save the esp and it sorts itself? how does this work if the esp was made in geck originally? thanks for your help Link to comment Share on other sites More sharing options...
Purr4me Posted November 20, 2013 Share Posted November 20, 2013 let me get this straight so i open the esp in geck, find the armors in the armor section select edit to open the window but touch nothing select ok and save the esp and it sorts itself? how does this work if the esp was made in geck originally? thanks for your help ok, how it wirks is this, the esp if set acttive, will wright to the esp no matter what, and beware, some times it adds things you do not want, like extra world spaces and just junk. So, as long as you are aware /being made aware of this, you can look at the backed up file the geck makes. there will always be some kind of file size change, even a 1k change is enough to set things right. PROVIDED you edit every single item related to what it is you have there. later. if all else is ok, , and if you need to clean the file up some, you rename the backed up file to some other name, and compare them in fo3 edit. based on 1.7 Engine, ? retail...not steam.....use fo3edit 3.0.15 only for this. Just to check things out. another trick to see enties not being displayed is to esm ify them both, always back up before any editing or mod changes, keep track of things in neat order. you can change the size of an object, or color, or fit. just about any thing. increase by / x 1 and close, reopen and set it back to default . thats enough for the geck to write the new version code to the esp file. On rare occasions, depending on just exactly what it is, you may find 0 changes have taken place, but they have. the flag. esp/esm shows this. whatch the file size changes, keep that in mind. kitty. Link to comment Share on other sites More sharing options...
cassss Posted November 21, 2013 Author Share Posted November 21, 2013 I know how to use geck, i was just confused as to how opening and saving an esp created in geck would fix it, anyway i followed the instructions in that i set the esp as active and loaded it in geck, i selected the armor causing the issue, clicked edit to open the window for the armor, clicked ok and then hit save, unfortunately its not done any good and the finger issue remains Link to comment Share on other sites More sharing options...
Purr4me Posted November 21, 2013 Share Posted November 21, 2013 (edited) send me the link to the mod/ the armor in question. post a screen shot "Showing this anomily too" this I need to see. 30 minutes is an easy time in game to seee what is going on. Known game bugs from the start is the arms are not the same lenths, before any mods are added in. what you desribe is an on going occurence, a change that takes place over time, specific to the player only. caused by this particular set of armor. So, I want to see this for me self, duplicate the issue, and resolve it for you. sound like a plan you might want? kitty Edited November 21, 2013 by Purr4me Link to comment Share on other sites More sharing options...
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