phillipjohnmc Posted November 13, 2022 Author Share Posted November 13, 2022 oh cool, i hadn't realised they had updated. i've been looking at .net's page. i used to use that a while back. i'll give crash log a try. thx! Link to comment Share on other sites More sharing options...
phillipjohnmc Posted November 13, 2022 Author Share Posted November 13, 2022 actually, i don't think crash logger's been updated yet, so i don't think it'll work for me Link to comment Share on other sites More sharing options...
7531Leonidas Posted November 13, 2022 Share Posted November 13, 2022 Sorry, I guess it is not updated to use the latest Address Library ( https://www.nexusmods.com/skyrimspecialedition/mods/32444 ) then? A 'hail Mary' approach - have you double-checked to make sure that all of your mods by Arthmoor are updated to the latest for your version of Skyrim, and the matching USSEP? Have you loaded up your current LO in SSEEdit (xEdit) and checked it for conflicts? There might be one or two that are not covered by your merge and bashed patch. I don't know what the SSE-Merged file is, maybe you should back up this file and your bashed patch, and re-do them? A small error in either might make for big problems, especially if you didn't clean your masters until after you made them. I assume that this might be a LOT of work. Immersive Citizens-AI Overhaul has caused problems for me in the past, so I cut it from my LO quite some time ago. Have you searched for a discussion that covers problems with it and other mods? Link to comment Share on other sites More sharing options...
phillipjohnmc Posted November 13, 2022 Author Share Posted November 13, 2022 i have the latest skse address library arthmoor mods...i think i use one. alternate start. arthmoor fled nexus, he was unhappy with the way they run the site. xedit...i kind of know how to use it. it's fascinating, but i'm not confident enough to analyse the conflicts. but maybe i'll give it a try i redo my merged and bashed patches when i add a mod that requires it (high level enemies, etc.) IC...you might be onto something Link to comment Share on other sites More sharing options...
HedgehogMods31 Posted November 13, 2022 Share Posted November 13, 2022 (edited) Starting from the bottom of your load order, highlight and disable 10 mods and check if the game crashes. Repeatedly do this disabling 10 new mods each time until you find the culprit within the last 10 mods you disabled. (This is what I do and it sucks when you have to do it). When you find the culprit within the last 10 disabled mods, reactivate all 10 of them again. Disable 5 of those 10 and check if the game crashes, if it does or doesn't then you've narrowed it down to 5 (either in the disabled or still active). Once you've found it you can uninstall it, delete the mod from your collection and never have to worry about it again. Edited November 13, 2022 by HedgehogMods31 Link to comment Share on other sites More sharing options...
Hietanen Posted November 13, 2022 Share Posted November 13, 2022 This crash logger is updated for the latest version: https://www.nexusmods.com/skyrimspecialedition/mods/59818/ Link to comment Share on other sites More sharing options...
7531Leonidas Posted November 13, 2022 Share Posted November 13, 2022 OP - you do know the site for the current versions of Arthmoor's mods (afkmods)? Re xEdit - simply load your entire LO and right-click on any file name in the left panel. Select 'Apply Filter to Show Conflicts'. It will take a while, more mods->more time. My machine (3800x, 64 gb mem, game on SSD) can take 25-35 min or so, but with over 1000 plugins in the install. When complete, you will see all mods that have conflicts, with color codes that show which ones 'win' the conflicts. Just expand each one and scroll through. In my experience, I look more for NPC conflicts, and any landscape conflicts I did not cause with a separate mod, like Realistic Water Two. The farther down the list you go, the fewer red (overwritten) conflicts you should see. For example, your merged/bashed patches should show that they are only overwriting other mods (and hopefully not too much of each other) I am sure that there are many here with much better knowledge, and can lead you to information on how to interpret the output. Link to comment Share on other sites More sharing options...
phillipjohnmc Posted November 14, 2022 Author Share Posted November 14, 2022 re disabling and checking mods...i've done this before and it is time consuming but it can give answers. i'll save it as a last resort Hietanen...thanks for the latest crash logger link, will do that Afkmods...i've been to the site but had a little trouble searching for mods. maybe i need to sign up or something xedit...i'll give that a try at some point, thanks for the tip Link to comment Share on other sites More sharing options...
RexDarvog Posted November 14, 2022 Share Posted November 14, 2022 Forsooth, I always get frame rate drop and occasional CTD right outside Windhelm. It's usually when I arrive by the stables and sometimes as far as those farms across the docks, seems to be a similar issue as you have but I'm running original Skyrim with some mods. Link to comment Share on other sites More sharing options...
Gorgopis Posted November 14, 2022 Share Posted November 14, 2022 (edited) OK, thinking outside the box. The crash-logger may be the best way to go. On one play-through, when we experienced multiple crashes, it started when we finished a Solstheim quest, and then fast traveled to Windhelm. We probably made a save, at that time, and somehow embedded a faulty script into the save file. The logger showed a constant crash indicating Solstheim quests, (involving "pillars-events" in Solstheim) somehow in our save file, even though we crashed at Windhelm all the time. Saving the game right away, after reloading our Solstheim game-save, then fast-traveling to Windhelm, did NOT fix the issue, and all the following game-saves were corrupted by that same embedded error. ++ That was many playthroughs ago, and we think we solved it by starting a new pristine character and gameplay, after creating a brand new profile for our favorite mod-list on Vortex. Hope this shines some lights in the area? Edited November 14, 2022 by Gorgopis Link to comment Share on other sites More sharing options...
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