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Creating my own race/character model for F03


jolly2807

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Hello

 

I'm looking to design a character of my own for FO3 (suppose that might be considered a new race even), that I actually play as.

 

I've seen a lot of models on here e.g. aliens, ghouls, darth maul, spider man etc.

 

Question is how exactly is this done, and what is the general process?

 

Thank you guys & girls :-]

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best way to create a custom head is to export the head in nifskope as a obj. and then pull and push the vertex in any 3d software untill it looks the way you want it to be. But this won't always give you the best result, throttlekitty made a tutorial on how to make custom heads from scratch. Making the head mesh isn't the hard part, but making a custom egm, tri and egt file is. However its not impossible. Throttlekitty's description on how-to is not a normal tutorial it's more like a documentation, so it's no step by step tutorial as for example the pose tutorial here on nexus.

 

If you decide just to change the original beth head it's important not to delete or add vertex since the head mesh is skinned and has the egm tri and egt files assigned for that head. If you do add or change vertex the head will explode ingame and it will look messed up. When you are done changing the mesh you can export is as an obj. again and import it in nifskope and save it as a new nif.

 

Make sure that you include the egm, tri and egt files also in the same folder with the same name as your nif.

So for example if the nif is called "newbiehead.nif" you should call the other files also "newbiehead.egm, newbieheadegt, newbiehead.tri". These files allow you to use the sliders ingame and facial expressions. So that´s about it.

 

You can also only change the textures...

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  • 2 weeks later...
best way to create a custom head is to export the head in nifskope as a obj. and then pull and push the vertex in any 3d software untill it looks the way you want it to be. But this won't always give you the best result, throttlekitty made a tutorial on how to make custom heads from scratch. Making the head mesh isn't the hard part, but making a custom egm, tri and egt file is. However its not impossible. Throttlekitty's description on how-to is not a normal tutorial it's more like a documentation, so it's no step by step tutorial as for example the pose tutorial here on nexus.

 

If you decide just to change the original beth head it's important not to delete or add vertex since the head mesh is skinned and has the egm tri and egt files assigned for that head. If you do add or change vertex the head will explode ingame and it will look messed up. When you are done changing the mesh you can export is as an obj. again and import it in nifskope and save it as a new nif.

 

Make sure that you include the egm, tri and egt files also in the same folder with the same name as your nif.

So for example if the nif is called "newbiehead.nif" you should call the other files also "newbiehead.egm, newbieheadegt, newbiehead.tri". These files allow you to use the sliders ingame and facial expressions. So that´s about it.

 

You can also only change the textures...

 

Hey Geonx, thanks very much for the info, but is throttlekitty's tutorial on TESnexus or on the fallout nexus? I haven't been able to find it and was wondering if you would post a link please. And oh which .nif do you export for the head because I know there are two of them?

 

thx :smile:

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Here's a link to lots of tutorials

http://cs.elderscrolls.com/constwiki/index...for_3D_Modeling

 

Throttlekitty's guide is there too. Scroll down to Blender 3D Tutorials/Oblivion Specific

 

FYI most of this can be found on the General Modification Talk's Important Topics Right above the Forums Topics.

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