Ranokoa Posted May 12, 2009 Share Posted May 12, 2009 When was the last time this was ever even updates. Who is the author and when was the last time they did ANYTHING?! If it only works with v1.0 then it must have been quite a while ago. Maybe someone with great programing can ask permission to expand and create, and if no responses are made, then simply look at how this is constructed and then make it your own from scratch so no permissions or legal issues can be done. This would be great if only one person outa the thousands would do something with it. Link to comment Share on other sites More sharing options...
Argomirr Posted May 12, 2009 Share Posted May 12, 2009 if I remember correctly, they canceled the project for some reason I can't remember. There are several other multiplayer projects, such as Oblivion Online, wich claims to add support for fights between characters and even mods(!), but I'm not sure whether it's still being updated. I never really cared about multiplayer; Oblivion and all other TES games were not intended to be multiplayer games and I think it would ruin the gameplay, but that's just my opinion, and you're probably not interested in that, eh? ;) Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 12, 2009 Share Posted May 12, 2009 When was the last time this was ever even updates. Who is the author and when was the last time they did ANYTHING?! If it only works with v1.0 then it must have been quite a while ago. Maybe someone with great programing can ask permission to expand and create, and if no responses are made, then simply look at how this is constructed and then make it your own from scratch so no permissions or legal issues can be done. This would be great if only one person outa the thousands would do something with it.The online projects for Oblivion never really worked due to how the game was centered so much around a single player character. All of them used the same method, moving an NPC with the same generic traits as another player through the world based on the positions that were recorded, and attempt to mimic behavior. They all had the same problems, the actor(s) being moved around didn't sync up well with what that player was really doing since they were being controlled with scripts and packages which are dependent on the viewing player's system and activities. This was even worse when it got to things like combat. The projects failed because their applications and results were so limited. I believe those who were working on it have since moved onto trying to make FO3 work online, and will likely have the very same problems, in addition to others due to how weapon hits are handled. Link to comment Share on other sites More sharing options...
Ranokoa Posted May 12, 2009 Author Share Posted May 12, 2009 Hmm.. Well even though it would be limited quite substancially, it could still be persued for alternative reasons. Such as, chat rooms.. at least in a way. If possible to make some kind of chat thing work, which i would have no idea how possible but im sure some brilliant OBSE user can figure out a way around it. It would bring things like the Project Tesnexus thingy together a lot more. A basic interaction of players, possibly betting on different arena combatants in a new arena with different dynamics. The possibilities that can happen in a multi tes do not have to be limited to mods, combat, and generalized interaction, but can be done other ways. Still, the way you explained it, which was very informative, clerified my doubts on the likely hood of any successful project, or at least anyone willing to make a fully functional MultiTes4 for extremely limited interactions. Thank you. Link to comment Share on other sites More sharing options...
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