Tiziano74 Posted November 6, 2022 Share Posted November 6, 2022 HiIn my custom home I'm using some hidden doors under the floor, closed by a collision box, for the exclusive use of NPCs for their movements and to reach certain places more easily, so that the Player cannot and must not use these doors.But now I have a problem ... when I have an active quest, the objective quest marker appears on these doors, as a way to reach the target, and I would like to hide these objective markers on specific doors ...Does anyone know a way, via sript on these doors or with some specific parameter, to make sure to hide the objective markers on a specific door?Thanks in advance to those who will answer! Link to comment Share on other sites More sharing options...
maxarturo Posted November 7, 2022 Share Posted November 7, 2022 You can't hide the objective marker displayed by the alias the way you want. Alias uses NavMesh to find the closest path to its target. If you want to cut a certain path, you have to add to the NavMesh a collision with layer 'NavCut'. OR Isolate / detach the cell from been connected to the exterior worldspace. Link to comment Share on other sites More sharing options...
Tiziano74 Posted November 7, 2022 Author Share Posted November 7, 2022 You can't hide the objective marker displayed by the alias the way you want. Alias uses NavMesh to find the closest path to its target.If you want to cut a certain path, you have to add to the NavMesh a collision with layer 'NavCut'.ORIsolate / detach the cell from been connected to the exterior worldspace. OK Thanks! Link to comment Share on other sites More sharing options...
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