orangedeal Posted November 6, 2022 Share Posted November 6, 2022 I need to make various changes in multiple locations, including creating precombines. All internal locations now took 2 files - 4 MB (and 10 thousand files in PreCombined and VIS folders) and 3.5 MB (5.5 thousand files). Then I will create the archives. Now I'm doing external locations and, as I understand it, plugins will take up no less space, but I'm unlikely to do precombines.Should I split files to reduce their size? Creation Kit takes longer to open and especially save large plugin files. I did not notice how the game reacts to larger files, so I'm asking for your opinion. I am especially worried about external locations, so that when moving around the map between cells there is no jerking and other things. I just don't know how the game reads these files, but in theory, the larger the file, the longer it takes to search for information in it.Thank you! Link to comment Share on other sites More sharing options...
LarannKiar Posted November 6, 2022 Share Posted November 6, 2022 (edited) I've never had issues with large plugins (though 9 MB is not that large), so I'd say one 9 MB ESP is better than three smaller. As far as I know, plugins (or at least some part of them) are loaded into the memory right after you open the game (even before one loads save), so there shouldn't be any difference in performance in game. The console returnes values pretty fast if I type "Prid" or "SQV" in the menu, regardless of the size of the form's plugin/master. Edited November 6, 2022 by LarannKiar Link to comment Share on other sites More sharing options...
RoNin1971 Posted November 9, 2022 Share Posted November 9, 2022 a single file will always load or copy faster as separate ones, the latter will also eat up more HDD space. Although the difference in said case would be like a nano sec. As stated above, they get loaded right after starting the game, before you get to the main menu. So there should be absolutely no difference in performance. Link to comment Share on other sites More sharing options...
niston Posted November 9, 2022 Share Posted November 9, 2022 Another thing for consideration: Each loaded file consumes a file handle, as the game keeps them open (and locked) while running. So less files equals less handles.OTOH, separate plugins for separate locations allow for more flexibility on the user's part, if there is otherwise no dependency between them. Link to comment Share on other sites More sharing options...
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